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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-10-13 04:51:53 -04:00
Files
raylib-cs/Raylib-cs/types/NPatchInfo.cs
Matorio 75aabd1cc0 Explicit core types and autonomous types. (#304)
* All the "var" variables were changed to explicit types on the raylib class
* "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods
* Added "Dimensions" property to "Texture2D"
* New overloads for the "LoadFileData" and "SaveFileData" methods
* Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName"
* Color constructors are more readable
* Added "Dimensions" property to "Image"
* Changed all the "var" for explicit types on the "Logging" class
* Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually
* Added indexer to "FilePathLists"
* Changed all "var" for explicit types on "Utf8Buffer"
* New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float"
* Added new extension "byte.Lerp"
* Added new extension "Log" for "TraceLogLevel"
* Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f)
* New static method on Color, "Color.Lerp"
* Added static method "FromHSV" to Color
* Added new getter method "GetHSV" on Color
* Added index security on the FilePathList indexer
* Added Rectangle extension
* Added "MoveTowards" extensions to RaylibExtensions
* Added "TranslateLocal" and "TranslateGlobal" to Transform
* Removed unnecessary "partial" declarations
* Updating calls and docs
* Moved the "AudioCallback" delegate into the "AudioMixed.cs" File
* Properties and structs marked as read-only on the "Model.cs" file
* Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the
"STAThread" attribute comes from the "System" namespace)
* Added a few sizing utils to "Rectangle"
* Added "GetScreenCenter" to "Raylib.Utils"
2025-09-21 09:09:38 +01:00

62 lines
1.1 KiB
C#

using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// N-patch layout
/// </summary>
public enum NPatchLayout
{
/// <summary>
/// Npatch defined by 3x3 tiles
/// </summary>
NinePatch = 0,
/// <summary>
/// Npatch defined by 1x3 tiles
/// </summary>
ThreePatchVertical,
/// <summary>
/// Npatch defined by 3x1 tiles
/// </summary>
ThreePatchHorizontal
}
/// <summary>
/// N-Patch layout info
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct NPatchInfo
{
/// <summary>
/// Texture source rectangle
/// </summary>
public Rectangle Source;
/// <summary>
/// Left border offset
/// </summary>
public int Left;
/// <summary>
/// Top border offset
/// </summary>
public int Top;
/// <summary>
/// Right border offset
/// </summary>
public int Right;
/// <summary>
/// Bottom border offset
/// </summary>
public int Bottom;
/// <summary>
/// Layout of the n-patch: 3x3, 1x3 or 3x1
/// </summary>
public NPatchLayout Layout;
}