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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-10-13 04:51:53 -04:00
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raylib-cs/Raylib-cs/types/Font.cs
Matorio 75aabd1cc0 Explicit core types and autonomous types. (#304)
* All the "var" variables were changed to explicit types on the raylib class
* "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods
* Added "Dimensions" property to "Texture2D"
* New overloads for the "LoadFileData" and "SaveFileData" methods
* Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName"
* Color constructors are more readable
* Added "Dimensions" property to "Image"
* Changed all the "var" for explicit types on the "Logging" class
* Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually
* Added indexer to "FilePathLists"
* Changed all "var" for explicit types on "Utf8Buffer"
* New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float"
* Added new extension "byte.Lerp"
* Added new extension "Log" for "TraceLogLevel"
* Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f)
* New static method on Color, "Color.Lerp"
* Added static method "FromHSV" to Color
* Added new getter method "GetHSV" on Color
* Added index security on the FilePathList indexer
* Added Rectangle extension
* Added "MoveTowards" extensions to RaylibExtensions
* Added "TranslateLocal" and "TranslateGlobal" to Transform
* Removed unnecessary "partial" declarations
* Updating calls and docs
* Moved the "AudioCallback" delegate into the "AudioMixed.cs" File
* Properties and structs marked as read-only on the "Model.cs" file
* Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the
"STAThread" attribute comes from the "System" namespace)
* Added a few sizing utils to "Rectangle"
* Added "GetScreenCenter" to "Raylib.Utils"
2025-09-21 09:09:38 +01:00

94 lines
1.8 KiB
C#

using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// Font type, defines generation method
/// </summary>
public enum FontType
{
/// <summary>
/// Default font generation, anti-aliased
/// </summary>
Default = 0,
/// <summary>
/// Bitmap font generation, no anti-aliasing
/// </summary>
Bitmap,
/// <summary>
/// SDF font generation, requires external shader
/// </summary>
Sdf
}
/// <summary>
/// GlyphInfo, font characters glyphs info
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct GlyphInfo
{
/// <summary>
/// Character value (Unicode)
/// </summary>
public int Value;
/// <summary>
/// Character offset X when drawing
/// </summary>
public int OffsetX;
/// <summary>
/// Character offset Y when drawing
/// </summary>
public int OffsetY;
/// <summary>
/// Character advance position X
/// </summary>
public int AdvanceX;
/// <summary>
/// Character image data
/// </summary>
public Image Image;
}
/// <summary>
/// Font, font texture and GlyphInfo array data
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe struct Font
{
/// <summary>
/// Base size (default chars height)
/// </summary>
public int BaseSize;
/// <summary>
/// Number of characters
/// </summary>
public int GlyphCount;
/// <summary>
/// Padding around the glyph characters
/// </summary>
public int GlyphPadding;
/// <summary>
/// Texture atlas containing the glyphs
/// </summary>
public Texture2D Texture;
/// <summary>
/// Rectangles in texture for the glyphs
/// </summary>
public Rectangle* Recs;
/// <summary>
/// Glyphs info data
/// </summary>
public GlyphInfo* Glyphs;
}