mirror of
https://github.com/raylib-cs/raylib-cs
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* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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/// <summary>
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/// Camera system modes
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/// </summary>
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public enum CameraMode
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{
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Custom = 0,
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Free,
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Orbital,
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FirstPerson,
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ThirdPerson
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}
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/// <summary>
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/// Camera projection
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/// </summary>
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public enum CameraProjection
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{
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Perspective = 0,
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Orthographic
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}
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/// <summary>
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/// Camera3D, defines position/orientation in 3d space
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Camera3D
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{
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/// <summary>
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/// Camera position
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/// </summary>
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public Vector3 Position;
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/// <summary>
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/// Camera target it looks-at
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/// </summary>
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public Vector3 Target;
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/// <summary>
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/// Camera up vector (rotation over its axis)
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/// </summary>
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public Vector3 Up;
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/// <summary>
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/// Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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/// </summary>
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public float FovY;
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/// <summary>
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/// Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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/// </summary>
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public CameraProjection Projection;
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public Camera3D(Vector3 position, Vector3 target, Vector3 up, float fovY, CameraProjection projection)
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{
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this.Position = position;
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this.Target = target;
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this.Up = up;
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this.FovY = fovY;
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this.Projection = projection;
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}
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}
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