144 lines
4.8 KiB
C#
144 lines
4.8 KiB
C#
/*******************************************************************************************
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*
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* raylib [textures] example - clipboard image
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2026 Maicon Santana (@maiconpintoabreu)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Textures;
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[ExcludeFromBrowser("GetClipboardImage() is a desktop-only OS clipboard feature")]
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public partial class ClipboardImage : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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private const int MaxTextureCollection = 20;
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public string Name => "Textures / Clipboard Image";
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public string Title => "raylib [textures] example - clipboard image";
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private struct TextureCollection
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{
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public Texture2D Texture;
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public Vector2 Position;
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}
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private TextureCollection[] collection;
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private int currentCollectionIndex;
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public void Init()
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{
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collection = new TextureCollection[MaxTextureCollection];
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currentCollectionIndex = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KeyboardKey.R)) // Reset image collection
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{
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// Unload textures to avoid memory leaks
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for (var i = 0; i < MaxTextureCollection; i++)
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{
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UnloadTexture(collection[i].Texture);
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}
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currentCollectionIndex = 0;
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}
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if (IsKeyDown(KeyboardKey.LeftControl) && IsKeyPressed(KeyboardKey.V) &&
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(currentCollectionIndex < MaxTextureCollection))
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{
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var image = GetClipboardImage();
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if (IsImageValid(image))
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{
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collection[currentCollectionIndex].Texture = LoadTextureFromImage(image);
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collection[currentCollectionIndex].Position = GetMousePosition();
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currentCollectionIndex++;
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UnloadImage(image);
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}
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else
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{
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TraceLog(TraceLogLevel.Info, "IMAGE: Could not retrieve image from clipboard");
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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for (var i = 0; i < currentCollectionIndex; i++)
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{
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if (IsTextureValid(collection[i].Texture))
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{
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DrawTexturePro(collection[i].Texture,
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new Rectangle(0, 0, collection[i].Texture.Width, collection[i].Texture.Height),
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new Rectangle(collection[i].Position.X, collection[i].Position.Y, collection[i].Texture.Width, collection[i].Texture.Height),
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new Vector2(collection[i].Texture.Width * 0.5f, collection[i].Texture.Height * 0.5f),
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0.0f, Color.White);
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}
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}
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DrawRectangle(0, 0, screenWidth, 40, Color.Black);
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DrawText("Clipboard Image - Ctrl+V to Paste and R to Reset ", 120, 10, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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for (var i = 0; i < MaxTextureCollection; i++)
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{
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UnloadTexture(collection[i].Texture);
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}
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - clipboard image");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new ClipboardImage();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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