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raylib-cs/Examples/Core/HighDpiTestbed.cs

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5.4 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - highdpi testbed
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Ramon Santamaria (@raysan5) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System;
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Core;
[ExcludeFromBrowser("fullscreen/borderless/monitor APIs are meaningless on the fixed wasm canvas")]
public partial class HighDpiTestbed : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / High DPI Testbed";
public string Title => "raylib [core] example - highdpi testbed";
public ConfigFlags ConfigFlags => ConfigFlags.ResizableWindow | ConfigFlags.HighDpiWindow;
private Vector2 scaleDpi;
private Vector2 mousePos;
private int currentMonitor;
private Vector2 windowPos;
private int gridSpacing; // Grid spacing in pixels
public void Init()
{
scaleDpi = GetWindowScaleDPI();
mousePos = GetMousePosition();
currentMonitor = GetCurrentMonitor();
windowPos = GetWindowPosition();
gridSpacing = 40;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
mousePos = GetMousePosition();
currentMonitor = GetCurrentMonitor();
scaleDpi = GetWindowScaleDPI();
windowPos = GetWindowPosition();
if (IsKeyPressed(KeyboardKey.Space))
{
ToggleBorderlessWindowed();
}
if (IsKeyPressed(KeyboardKey.F))
{
ToggleFullscreen();
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
// Draw grid
for (int h = 0; h < GetScreenHeight() / gridSpacing + 1; h++)
{
DrawText($"{h * gridSpacing:D2}", 4, h * gridSpacing - 4, 10, Color.Gray);
DrawLine(24, h * gridSpacing, GetScreenWidth(), h * gridSpacing, Color.LightGray);
}
for (int v = 0; v < GetScreenWidth() / gridSpacing + 1; v++)
{
DrawText($"{v * gridSpacing:D2}", v * gridSpacing - 10, 4, 10, Color.Gray);
DrawLine(v * gridSpacing, 20, v * gridSpacing, GetScreenHeight(), Color.LightGray);
}
// Draw UI info
DrawText($"CURRENT MONITOR: {currentMonitor + 1}/{GetMonitorCount()} ({GetMonitorWidth(currentMonitor)}x{GetMonitorHeight(currentMonitor)})", 50, 50, 20, Color.DarkGray);
DrawText($"WINDOW POSITION: {(int)windowPos.X}x{(int)windowPos.Y}", 50, 90, 20, Color.DarkGray);
DrawText($"SCREEN SIZE: {GetScreenWidth()}x{GetScreenHeight()}", 50, 130, 20, Color.DarkGray);
DrawText($"RENDER SIZE: {GetRenderWidth()}x{GetRenderHeight()}", 50, 170, 20, Color.DarkGray);
DrawText($"SCALE FACTOR: {scaleDpi.X:F2}x{scaleDpi.Y:F2}", 50, 210, 20, Color.Gray);
// Draw reference rectangles, top-left and bottom-right corners
DrawRectangle(0, 0, 30, 60, Color.Red);
DrawRectangle(GetScreenWidth() - 30, GetScreenHeight() - 60, 30, 60, Color.Blue);
// Draw mouse position
DrawCircleV(GetMousePosition(), 20, Color.Maroon);
DrawRectangleRec(new Rectangle(mousePos.X - 25, mousePos.Y, 50, 2), Color.Black);
DrawRectangleRec(new Rectangle(mousePos.X, mousePos.Y - 25, 2, 50), Color.Black);
DrawText($"[{GetMouseX()},{GetMouseY()}]", (int)mousePos.X - 44,
(mousePos.Y > GetScreenHeight() - 60) ? (int)mousePos.Y - 46 : (int)mousePos.Y + 30, 20, Color.Black);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
// TODO: Unload all loaded resources at this point
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
SetConfigFlags(ConfigFlags.ResizableWindow | ConfigFlags.HighDpiWindow);
InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi testbed");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new HighDpiTestbed();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}