89 lines
2.5 KiB
C#
89 lines
2.5 KiB
C#
/*******************************************************************************************
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*
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* raylib [core] example - basic window
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute 'raylib_compile_execute' script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* To test the examples on Web, press F6 and execute 'raylib_compile_execute_web' script
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* Web version of the program is generated in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using System.Numerics;
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using System;
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using System.Text;
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using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public partial class BasicWindow : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Core / Basic Window";
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public string Title => "raylib [core] example - basic window";
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public void Init()
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{
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}
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public void Update()
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{
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Congrats! You created your first window!", 190, 200, 20, Color.LightGray);
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EndDrawing();
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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var game = new BasicWindow();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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return 0;
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}
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}
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