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raylib-cs/Examples/models/models_orthographic_projection.cs
ChrisDill 7008c67dfa Changing examples to use makefile
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples.
- Fixed readme example
2018-10-01 09:25:18 +01:00

8 lines
4.3 KiB
C#

using Raylib;
using static Raylib.Raylib;
public partial class Examples
{
/*******************************************************************************************
*
* raylib [models] example - Show the difference between perspective and orthographic projection
*
* This program is heavily based on the geometric objects example
*
* This example has been created using raylib 1.9.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2018 Max Danielsson & Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public const #define FOVY_PERSPECTIVE 45.0f
public const #define WIDTH_ORTHOGRAPHIC 10.0f
public static void Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
// Define the camera to look into our 3d world
Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed((int)Key.SPACE))
{
if (camera.type == CAMERA_PERSPECTIVE)
{
camera.fovy = WIDTH_ORTHOGRAPHIC;
camera.type = CAMERA_ORTHOGRAPHIC;
}
else
{
camera.fovy = FOVY_PERSPECTIVE;
camera.type = CAMERA_PERSPECTIVE;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawCube(new Vector3(-4.0f, 0.0f, 2.0f);, 2.0f, 5.0f, 2.0f, RED);
DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f);, 2.0f, 5.0f, 2.0f, GOLD);
DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f);, 3.0f, 6.0f, 2.0f, MAROON);
DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f);, 1.0f, GREEN);
DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f);, 2.0f, 16, 16, LIME);
DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f);, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f);, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f);, 1.0f, 1.0f, 2.0f, 6, BROWN);
DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f);, 0.0f, 1.5f, 3.0f, 8, GOLD);
DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f);, 0.0f, 1.5f, 3.0f, 8, PINK);
DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY);
if (camera.type == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK);
else if (camera.type == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}