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raylib-cs/Raylib-cs/types/Rectangle.cs
2026-02-17 21:09:17 +00:00

109 lines
2.2 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// Rectangle type
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public record struct Rectangle
{
public float X;
public float Y;
public float Width;
public float Height;
public Rectangle(float x, float y, float width, float height)
{
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
}
public Rectangle(Vector2 position, float width, float height)
{
this.X = position.X;
this.Y = position.Y;
this.Width = width;
this.Height = height;
}
public Rectangle(float x, float y, Vector2 size)
{
this.X = x;
this.Y = y;
this.Width = size.X;
this.Height = size.Y;
}
public Rectangle(Vector2 position, Vector2 size)
{
this.X = position.X;
this.Y = position.Y;
this.Width = size.X;
this.Height = size.Y;
}
public Vector2 Position
{
readonly get
{
return new Vector2(X, Y);
}
set
{
X = value.X;
Y = value.Y;
}
}
public Vector2 Size
{
readonly get
{
return new Vector2(Width, Height);
}
set
{
Width = value.X;
Height = value.Y;
}
}
public readonly Vector2 Center
{
get
{
Vector2 center = new Vector2();
center.X = X + (Width / 2.0f);
center.Y = Y + (Height / 2.0f);
return center;
}
}
public readonly void GetIntegerValues(out int x, out int y, out int width, out int height)
{
x = (int)this.X;
y = (int)this.Y;
width = (int)this.Width;
height = (int)this.Height;
}
public void Grow(float growth)
{
X -= growth;
Y -= growth;
Width += growth * 2.0f;
Height += growth * 2.0f;
}
public void Shrink(float shrink)
{
X += shrink;
Y += shrink;
Width -= shrink * 2.0f;
Height -= shrink * 2.0f;
}
}