* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS * Updated JuliaSet demo. Did not work with the new shader version. * Removed unused `pause` variable from JuliaSet example. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
29 lines
No EOL
591 B
GLSL
29 lines
No EOL
591 B
GLSL
#version 100
|
|
|
|
precision mediump float;
|
|
|
|
// Input vertex attributes (from vertex shader)
|
|
varying vec2 fragTexCoord;
|
|
varying vec4 fragColor;
|
|
|
|
// Input uniform values
|
|
uniform sampler2D texture0;
|
|
uniform vec4 colDiffuse;
|
|
|
|
// NOTE: Add your custom variables here
|
|
|
|
float gamma = 0.6;
|
|
float numColors = 8.0;
|
|
|
|
void main()
|
|
{
|
|
vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
|
|
|
|
color = pow(color, vec3(gamma, gamma, gamma));
|
|
color = color*numColors;
|
|
color = floor(color);
|
|
color = color/numColors;
|
|
color = pow(color, vec3(1.0/gamma));
|
|
|
|
gl_FragColor = vec4(color, 1.0);
|
|
} |