* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!] * Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers * Additional resources from the Raylib repo. * Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!] * Fixing the QOL utils * Fixing the Mesh struct * Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8 * Updated README to reflect .NET 10 and Raylib 6 compatibility changes. * Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct. * Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`. * Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options. * Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream. * Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods. * Corrected XML comment capitalization in `Model.cs`. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
162 lines
6.2 KiB
C#
162 lines
6.2 KiB
C#
/*******************************************************************************************
|
|
*
|
|
* raylib [core] example - input gestures
|
|
*
|
|
* Example complexity rating: [★★☆☆] 2/4
|
|
*
|
|
* Example originally created with raylib 1.4, last time updated with raylib 4.2
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
using System.Numerics;
|
|
using static Raylib_cs.Raylib;
|
|
|
|
namespace Examples.Core;
|
|
|
|
public class InputGestures
|
|
{
|
|
public const int MaxGestureStrings = 20;
|
|
|
|
public static int Main()
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
|
|
|
|
Vector2 touchPosition = new(0, 0);
|
|
Rectangle touchArea = new(220, 10, screenWidth - 230, screenHeight - 20);
|
|
|
|
int gesturesCount = 0;
|
|
string[] gestureStrings = new string[MaxGestureStrings];
|
|
|
|
Gesture currentGesture = Gesture.None;
|
|
Gesture lastGesture = Gesture.None;
|
|
|
|
// SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
|
|
|
|
SetTargetFPS(60);
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose())
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
lastGesture = currentGesture;
|
|
currentGesture = GetGestureDetected();
|
|
touchPosition = GetTouchPosition(0);
|
|
|
|
if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != Gesture.None))
|
|
{
|
|
if (currentGesture != lastGesture)
|
|
{
|
|
// Store gesture string
|
|
switch ((Gesture)currentGesture)
|
|
{
|
|
case Gesture.Tap:
|
|
gestureStrings[gesturesCount] = "GESTURE TAP";
|
|
break;
|
|
case Gesture.DoubleTap:
|
|
gestureStrings[gesturesCount] = "GESTURE DOUBLETAP";
|
|
break;
|
|
case Gesture.Hold:
|
|
gestureStrings[gesturesCount] = "GESTURE HOLD";
|
|
break;
|
|
case Gesture.Drag:
|
|
gestureStrings[gesturesCount] = "GESTURE DRAG";
|
|
break;
|
|
case Gesture.SwipeRight:
|
|
gestureStrings[gesturesCount] = "GESTURE SWIPE RIGHT";
|
|
break;
|
|
case Gesture.SwipeLeft:
|
|
gestureStrings[gesturesCount] = "GESTURE SWIPE LEFT";
|
|
break;
|
|
case Gesture.SwipeUp:
|
|
gestureStrings[gesturesCount] = "GESTURE SWIPE UP";
|
|
break;
|
|
case Gesture.SwipeDown:
|
|
gestureStrings[gesturesCount] = "GESTURE SWIPE DOWN";
|
|
break;
|
|
case Gesture.PinchIn:
|
|
gestureStrings[gesturesCount] = "GESTURE PINCH IN";
|
|
break;
|
|
case Gesture.PinchOut:
|
|
gestureStrings[gesturesCount] = "GESTURE PINCH OUT";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
gesturesCount++;
|
|
|
|
// Reset gestures strings
|
|
if (gesturesCount >= MaxGestureStrings)
|
|
{
|
|
for (int i = 0; i < MaxGestureStrings; i++)
|
|
{
|
|
gestureStrings[i] = " ";
|
|
}
|
|
gesturesCount = 0;
|
|
}
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
ClearBackground(Color.RayWhite);
|
|
|
|
DrawRectangleRec(touchArea, Color.Gray);
|
|
DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, Color.RayWhite);
|
|
|
|
DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, ColorAlpha(Color.Gray, 0.5f));
|
|
|
|
for (int i = 0; i < gesturesCount; i++)
|
|
{
|
|
if (i % 2 == 0)
|
|
{
|
|
DrawRectangle(10, 30 + 20 * i, 200, 20, ColorAlpha(Color.LightGray, 0.5f));
|
|
}
|
|
else
|
|
{
|
|
DrawRectangle(10, 30 + 20 * i, 200, 20, ColorAlpha(Color.LightGray, 0.3f));
|
|
}
|
|
|
|
if (i < gesturesCount - 1)
|
|
{
|
|
DrawText(gestureStrings[i], 35, 36 + 20 * i, 10, Color.DarkGray);
|
|
}
|
|
else
|
|
{
|
|
DrawText(gestureStrings[i], 35, 36 + 20 * i, 10, Color.Maroon);
|
|
}
|
|
}
|
|
|
|
DrawRectangleLines(10, 29, 200, screenHeight - 50, Color.Gray);
|
|
DrawText("DETECTED GESTURES", 50, 15, 10, Color.Gray);
|
|
|
|
if (currentGesture != Gesture.None)
|
|
{
|
|
DrawCircleV(touchPosition, 30, Color.Maroon);
|
|
}
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow();
|
|
//--------------------------------------------------------------------------------------
|
|
return 0;
|
|
}
|
|
}
|