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raylib-cs/Examples/models/models_obj_loading.cs
ChrisDill 6a02bb9d08 Porting examples
- Test.Common now used for Examples project.
- Testing examples alot.
2018-10-22 16:10:20 +01:00

10 lines
3.7 KiB
C#

using Raylib;
using static Raylib.Raylib;
using static Raylib.CameraType;
using static Raylib.TexmapIndex;
public partial class models_obj_loading
{
/*******************************************************************************************
*
* raylib [models] example - Load and draw a 3d model (OBJ)
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
// Define the camera to look into our 3d world
Camera3D camera = new Camera3D();
camera.position = new Vector3( 8.0f, 8.0f, 8.0f ); // Camera3D position
camera.target = new Vector3( 0.0f, 2.5f, 0.0f ); // Camera3D looking at point
camera.up = new Vector3( 0.0f, 1.0f, 0.0f ); // Camera3D up vector (rotation towards target)
camera.fovy = 45.0f; // Camera3D field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera3D mode type
Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
model.material.maps[(int)MAP_ALBEDO].texture = texture; // Set map diffuse texture
Vector3 position = new Vector3( 0.0f, 0.0f, 0.0f ); // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
DrawGizmo(position); // Draw gizmo
EndMode3D();
DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}