Watch
2
0
Fork
You've already forked raylib-cs
0
raylib-cs/Examples/Shapes/DrawRing.cs
2026-07-29 19:58:47 +02:00

222 lines
7.7 KiB
C#

/*******************************************************************************************
*
* raylib [shapes] example - ring drawing
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
namespace Examples.Shapes;
public partial class DrawRing : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Draw Ring";
public string Title => "raylib [shapes] example - ring drawing";
private Vector2 center;
private float innerRadius;
private float outerRadius;
private float startAngle;
private float endAngle;
private float segments;
private bool drawRing;
private bool drawRingLines;
private bool drawCircleLines;
public void Init()
{
center = new((GetScreenWidth() - 300) / 2.0f, GetScreenHeight() / 2.0f);
innerRadius = 80.0f;
outerRadius = 190.0f;
startAngle = 0.0f;
endAngle = 360.0f;
segments = 0.0f;
drawRing = true;
drawRingLines = false;
drawCircleLines = false;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// NOTE: All variables update happens inside GUI control functions
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawLine(500, 0, 500, GetScreenHeight(), Fade(Color.LightGray, 0.6f));
DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f));
if (drawRing)
{
DrawRing(
center,
innerRadius,
outerRadius,
startAngle,
endAngle,
(int)segments,
Fade(Color.Maroon, 0.3f)
);
}
if (drawRingLines)
{
DrawRingLines(
center,
innerRadius,
outerRadius,
startAngle,
endAngle,
(int)segments,
Fade(Color.Black, 0.4f)
);
}
if (drawCircleLines)
{
DrawCircleSectorLines(
center,
outerRadius,
startAngle,
endAngle,
(int)segments,
Fade(Color.Black, 0.4f)
);
}
// Draw GUI controls
//------------------------------------------------------------------------------
GuiSliderBar(new Rectangle(600, 40, 120, 20), "StartAngle", $"{startAngle:F2}", ref startAngle, -450, 450);
GuiSliderBar(new Rectangle(600, 70, 120, 20), "EndAngle", $"{endAngle:F2}", ref endAngle, -450, 450);
GuiSliderBar(new Rectangle(600, 140, 120, 20), "InnerRadius", $"{innerRadius:F2}", ref innerRadius, 0, 100);
GuiSliderBar(new Rectangle(600, 170, 120, 20), "OuterRadius", $"{outerRadius:F2}", ref outerRadius, 0, 200);
GuiSliderBar(new Rectangle(600, 240, 120, 20), "Segments", $"{segments:F2}", ref segments, 0, 100);
GuiCheckBox(new Rectangle(600, 320, 20, 20), "Draw Ring", ref drawRing);
GuiCheckBox(new Rectangle(600, 350, 20, 20), "Draw RingLines", ref drawRingLines);
GuiCheckBox(new Rectangle(600, 380, 20, 20), "Draw CircleLines", ref drawCircleLines);
//------------------------------------------------------------------------------
var minSegments = (int)MathF.Ceiling((endAngle - startAngle) / 90);
var color = (segments >= minSegments) ? Color.Maroon : Color.DarkGray;
DrawText($"MODE: {((segments >= minSegments) ? "MANUAL" : "AUTO")}", 600, 270, 10, color);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
//----------------------------------------------------------------------------------
// Minimal raygui-like widgets (plain raylib re-implementation)
//----------------------------------------------------------------------------------
private static void GuiSliderBar(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue)
{
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (hover && IsMouseButtonDown(MouseButton.Left))
{
value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue);
if (value < minValue)
{
value = minValue;
}
if (value > maxValue)
{
value = maxValue;
}
}
DrawRectangleRec(bounds, Color.LightGray);
float pct = (value - minValue) / (maxValue - minValue);
DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (!string.IsNullOrEmpty(textLeft))
{
DrawText(textLeft, (int)bounds.X - MeasureText(textLeft, 10) - 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
if (!string.IsNullOrEmpty(textRight))
{
DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
}
private static void GuiCheckBox(Rectangle bounds, string text, ref bool active)
{
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (hover && IsMouseButtonPressed(MouseButton.Left))
{
active = !active;
}
DrawRectangleLinesEx(bounds, 1, hover ? Color.DarkBlue : Color.Gray);
if (active)
{
DrawRectangle((int)bounds.X + 4, (int)bounds.Y + 4, (int)bounds.Width - 8, (int)bounds.Height - 8, Color.DarkGray);
}
if (text != null)
{
DrawText(text, (int)(bounds.X + bounds.Width + 8), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ring drawing");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new DrawRing();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}