152 lines
4.3 KiB
C#
152 lines
4.3 KiB
C#
/*******************************************************************************************
|
|
*
|
|
* raylib [shapes] example - bouncing ball
|
|
*
|
|
* Example complexity rating: [★☆☆☆] 1/4
|
|
*
|
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
|
*
|
|
* Example contributed by Ramon Santamaria (@raysan5), reviewed by Jopestpe (@jopestpe)
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
namespace Examples.Shapes;
|
|
|
|
public partial class BouncingBall : IExample
|
|
{
|
|
private const int screenWidth = 800;
|
|
private const int screenHeight = 450;
|
|
|
|
public string Name => "Shapes / Bouncing Ball";
|
|
|
|
public string Title => "raylib [shapes] example - bouncing ball";
|
|
|
|
public ConfigFlags ConfigFlags => ConfigFlags.Msaa4xHint;
|
|
|
|
private Vector2 ballPosition;
|
|
private Vector2 ballSpeed;
|
|
private int ballRadius;
|
|
private float gravity;
|
|
|
|
private bool useGravity;
|
|
private bool pause;
|
|
private int framesCounter;
|
|
|
|
public void Init()
|
|
{
|
|
ballPosition = new(GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f);
|
|
ballSpeed = new(5.0f, 4.0f);
|
|
ballRadius = 20;
|
|
gravity = 0.2f;
|
|
|
|
useGravity = true;
|
|
pause = false;
|
|
framesCounter = 0;
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
// Update
|
|
//-----------------------------------------------------
|
|
if (IsKeyPressed(KeyboardKey.G))
|
|
{
|
|
useGravity = !useGravity;
|
|
}
|
|
if (IsKeyPressed(KeyboardKey.Space))
|
|
{
|
|
pause = !pause;
|
|
}
|
|
|
|
if (!pause)
|
|
{
|
|
ballPosition.X += ballSpeed.X;
|
|
ballPosition.Y += ballSpeed.Y;
|
|
|
|
if (useGravity)
|
|
{
|
|
ballSpeed.Y += gravity;
|
|
}
|
|
|
|
// Check walls collision for bouncing
|
|
if ((ballPosition.X >= (GetScreenWidth() - ballRadius)) || (ballPosition.X <= ballRadius))
|
|
{
|
|
ballSpeed.X *= -1.0f;
|
|
}
|
|
if ((ballPosition.Y >= (GetScreenHeight() - ballRadius)) || (ballPosition.Y <= ballRadius))
|
|
{
|
|
ballSpeed.Y *= -0.95f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
framesCounter++;
|
|
}
|
|
//-----------------------------------------------------
|
|
|
|
// Draw
|
|
//-----------------------------------------------------
|
|
BeginDrawing();
|
|
ClearBackground(Color.RayWhite);
|
|
|
|
DrawCircleV(ballPosition, (float)ballRadius, Color.Maroon);
|
|
DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, Color.LightGray);
|
|
|
|
if (useGravity)
|
|
{
|
|
DrawText("GRAVITY: ON (Press G to disable)", 10, GetScreenHeight() - 50, 20, Color.DarkGreen);
|
|
}
|
|
else
|
|
{
|
|
DrawText("GRAVITY: OFF (Press G to enable)", 10, GetScreenHeight() - 50, 20, Color.Red);
|
|
}
|
|
|
|
// On pause, we draw a blinking message
|
|
if (pause && ((framesCounter / 30) % 2) != 0)
|
|
{
|
|
DrawText("PAUSED", 350, 200, 30, Color.Gray);
|
|
}
|
|
|
|
DrawFPS(10, 10);
|
|
|
|
EndDrawing();
|
|
//-----------------------------------------------------
|
|
}
|
|
|
|
public void Unload()
|
|
{
|
|
}
|
|
|
|
public static int Main()
|
|
{
|
|
// Initialization
|
|
//---------------------------------------------------------
|
|
SetConfigFlags(ConfigFlags.Msaa4xHint);
|
|
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//----------------------------------------------------------
|
|
|
|
var game = new BouncingBall();
|
|
game.Init();
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
game.Update();
|
|
}
|
|
|
|
game.Unload();
|
|
|
|
// De-Initialization
|
|
//---------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//----------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|
|
}
|