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raylib-cs/Examples/Models/AnimationTiming.cs
2026-07-29 19:58:47 +02:00

289 lines
11 KiB
C#

/*******************************************************************************************
*
* raylib [models] example - animation timing
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2026 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
// NOTE: The upstream example uses raygui for its UI controls (dropdown, slider, progress bar).
// raygui is not part of raylib-cs, so the required controls are reimplemented here with
// basic raylib drawing primitives, preserving the original behaviour.
namespace Examples.Models;
public partial class AnimationTiming : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Models / Animation Timing";
public string Title => "raylib [models] example - animation timing";
private Camera3D camera;
private Model model;
private Vector3 position;
private unsafe ModelAnimation* anims;
private int animCount;
private int animIndex;
private float animCurrentFrame;
private float animFrameSpeed;
private bool animPause;
private string[] animNames;
private bool dropdownEditMode;
private float animFrameProgress;
public unsafe void Init()
{
// Define the camera to look into our 3d world
camera = new();
camera.Position = new Vector3(6.0f, 6.0f, 6.0f); // Camera position
camera.Target = new Vector3(0.0f, 2.0f, 0.0f); // Camera looking at point
camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
camera.FovY = 45.0f; // Camera field-of-view Y
camera.Projection = CameraProjection.Perspective; // Camera projection type
// Load model
model = LoadModel("resources/models/gltf/robot.glb");
position = new Vector3(0.0f, 0.0f, 0.0f); // Set model world position
// Load model animations
animCount = 0;
anims = LoadModelAnimations("resources/models/gltf/robot.glb", ref animCount);
// Animation playing variables
animIndex = 10; // Current animation playing
animCurrentFrame = 0.0f; // Current animation frame (supporting interpolated frames)
animFrameSpeed = 0.5f; // Animation play speed
animPause = false; // Pause animation
// UI required variables
animNames = new string[animCount];
for (var i = 0; i < animCount; i++)
{
animNames[i] = anims[i].NameToString();
}
dropdownEditMode = false;
animFrameProgress = 0.0f;
}
public unsafe void Update()
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital);
if (IsKeyPressed(KeyboardKey.P))
{
animPause = !animPause;
}
if (!animPause && (animIndex < animCount))
{
// Update model animation
animCurrentFrame += animFrameSpeed;
if (animCurrentFrame >= anims[animIndex].KeyFrameCount)
{
animCurrentFrame = 0.0f;
}
UpdateModelAnimation(model, anims[animIndex], animCurrentFrame);
}
// NOTE: Animation and playing speed selected through UI
// Update progressbar value with current frame
animFrameProgress = animCurrentFrame;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(model, position, 1.0f, Color.White);
DrawGrid(10, 1.0f);
EndMode3D();
// Draw UI, select anim and playing speed
GuiSlider(new Rectangle(260, 10, 500, 24), "FRAME SPEED: ", $"x{animFrameSpeed:0.0}", ref animFrameSpeed, 0.1f, 2.0f);
// Draw playing timeline with keyframes
DrawText($"CURRENT FRAME: {animFrameProgress:0.00} / {anims[animIndex].KeyFrameCount}",
10, (int)(GetScreenHeight() - 64.0f), 10, Color.DarkGray);
GuiProgressBar(new Rectangle(10, GetScreenHeight() - 40.0f, GetScreenWidth() - 20.0f, 24), null, null,
animFrameProgress, 0.0f, anims[animIndex].KeyFrameCount);
for (var i = 0; i < anims[animIndex].KeyFrameCount; i++)
{
DrawRectangle(10 + (int)(((float)(GetScreenWidth() - 20) / anims[animIndex].KeyFrameCount) * i),
GetScreenHeight() - 40, 1, 24, Color.Blue);
}
// NOTE: Dropdown drawn last so its open item list renders on top
if (GuiDropdownBox(new Rectangle(10, 10, 140, 24), animNames, ref animIndex, dropdownEditMode))
{
dropdownEditMode = !dropdownEditMode;
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public unsafe void Unload()
{
UnloadModelAnimations(anims, animCount); // Unload model animation
UnloadModel(model); // Unload model and meshes/material
}
// Minimal immediate-mode slider (raygui replacement)
private static bool GuiSlider(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue)
{
var mouse = GetMousePosition();
var dragging = false;
if (CheckCollisionPointRec(mouse, bounds) && IsMouseButtonDown(MouseButton.Left))
{
value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue);
if (value < minValue)
{
value = minValue;
}
if (value > maxValue)
{
value = maxValue;
}
dragging = true;
}
DrawRectangleRec(bounds, Color.LightGray);
var pct = (value - minValue) / (maxValue - minValue);
DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (!string.IsNullOrEmpty(textLeft))
{
DrawText(textLeft, (int)(bounds.X - MeasureText(textLeft, 10) - 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
if (!string.IsNullOrEmpty(textRight))
{
DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
return dragging;
}
// Minimal immediate-mode progress bar (raygui replacement)
private static void GuiProgressBar(Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue)
{
DrawRectangleRec(bounds, Color.LightGray);
var pct = maxValue > minValue ? (value - minValue) / (maxValue - minValue) : 0.0f;
if (pct < 0)
{
pct = 0;
}
if (pct > 1)
{
pct = 1;
}
DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (!string.IsNullOrEmpty(textLeft))
{
DrawText(textLeft, (int)(bounds.X - MeasureText(textLeft, 10) - 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
if (!string.IsNullOrEmpty(textRight))
{
DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
}
// Minimal immediate-mode dropdown box (raygui replacement)
private static bool GuiDropdownBox(Rectangle bounds, string[] items, ref int active, bool editMode)
{
var result = false;
var mouse = GetMousePosition();
// Draw main box
DrawRectangleRec(bounds, Color.LightGray);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (active >= 0 && active < items.Length)
{
DrawText(items[active], (int)bounds.X + 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
DrawText(editMode ? "^" : "v", (int)(bounds.X + bounds.Width - 12), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
// Draw items when open
if (editMode)
{
for (var i = 0; i < items.Length; i++)
{
Rectangle item = new(bounds.X, bounds.Y + bounds.Height * (i + 1), bounds.Width, bounds.Height);
var hover = CheckCollisionPointRec(mouse, item);
DrawRectangleRec(item, hover ? Color.SkyBlue : Color.LightGray);
DrawRectangleLinesEx(item, 1, Color.Gray);
DrawText(items[i], (int)item.X + 5, (int)(item.Y + item.Height / 2 - 5), 10, Color.DarkGray);
}
}
if (IsMouseButtonPressed(MouseButton.Left))
{
if (editMode)
{
for (var i = 0; i < items.Length; i++)
{
Rectangle item = new(bounds.X, bounds.Y + bounds.Height * (i + 1), bounds.Width, bounds.Height);
if (CheckCollisionPointRec(mouse, item))
{
active = i;
break;
}
}
result = true; // any click closes the dropdown
}
else if (CheckCollisionPointRec(mouse, bounds))
{
result = true; // open the dropdown
}
}
return result;
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation timing");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new AnimationTiming();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}