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raylib-cs/Examples/Core/WindowShouldClose.cs
2026-07-29 19:58:47 +02:00

126 lines
4.2 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - window should close
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
namespace Examples.Core;
public partial class WindowShouldClose : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Window Should Close";
public string Title => "raylib [core] example - window should close";
// The runner drives its loop off this instead of WindowShouldClose(), so the exit
// confirmation (polled in Update) can intercept both the X-button and KEY_ESCAPE.
public bool ShouldClose => exitWindow;
private bool exitWindowRequested; // Flag to request window to exit
private bool exitWindow; // Flag to set window to exit
public void Init()
{
SetExitKey(KeyboardKey.Null); // Disable KEY_ESCAPE to close window, X-button still works
exitWindowRequested = false;
exitWindow = false;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// Detect if X-button or KEY_ESCAPE have been pressed to close window
bool closeRequested = IsKeyPressed(KeyboardKey.Escape);
#if !BROWSER
// WindowShouldClose() polls the OS window close button, but on the wasm target it calls
// emscripten_sleep (ASYNCIFY is not enabled) and the canvas has no window chrome anyway,
// so on web the confirmation is triggered by KEY_ESCAPE only.
closeRequested |= Raylib.WindowShouldClose();
#endif
if (closeRequested)
{
exitWindowRequested = true;
}
if (exitWindowRequested)
{
// A request for close window has been issued, we can save data before closing
// or just show a message asking for confirmation
if (IsKeyPressed(KeyboardKey.Y))
{
exitWindow = true;
}
else if (IsKeyPressed(KeyboardKey.N))
{
exitWindowRequested = false;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
if (exitWindowRequested)
{
DrawRectangle(0, 100, screenWidth, 200, Color.Black);
DrawText("Are you sure you want to exit program? [Y/N]", 40, 180, 30, Color.White);
}
else
{
DrawText("Try to close the window to get confirmation message!", 120, 200, 20, Color.LightGray);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - window should close");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new WindowShouldClose();
game.Init();
// Main game loop
while (!game.exitWindow)
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}