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raylib-cs/Examples/Core/ClipboardText.cs
2026-07-29 19:58:47 +02:00

311 lines
10 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - clipboard text
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Ananth S (@Ananth1839) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ananth S (@Ananth1839)
*
********************************************************************************************/
// NOTE: The upstream C example uses raygui (GuiTextBox/GuiButton/GuiLabel) for its UI.
// raygui is not bound in raylib-cs, so the widgets below are minimal re-implementations
// using plain raylib drawing/input. Clipboard behaviour (cut/copy/paste and CTRL+X/C/V
// shortcuts) matches the original.
using System.Text;
namespace Examples.Core;
public partial class ClipboardText : IExample
{
private const int MaxTextSamples = 5;
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Clipboard Text";
public string Title => "raylib [core] example - clipboard text";
private string[] sampleTexts;
private string clipboardText;
private StringBuilder inputBuffer;
// UI required variables
private bool textBoxEditMode;
private bool btnCutPressed;
private bool btnCopyPressed;
private bool btnPastePressed;
private bool btnClearPressed;
private bool btnRandomPressed;
private int framesCounter;
public void Init()
{
// Define some sample texts
sampleTexts = new string[]
{
"Hello from raylib!",
"The quick brown fox jumps over the lazy dog",
"Clipboard operations are useful!",
"raylib is a simple and easy-to-use library",
"Copy and paste me!"
};
clipboardText = null;
inputBuffer = new StringBuilder("Hello from raylib!"); // Random initial string
// UI required variables
textBoxEditMode = false;
btnCutPressed = false;
btnCopyPressed = false;
btnPastePressed = false;
btnClearPressed = false;
btnRandomPressed = false;
framesCounter = 0;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
framesCounter++;
// Handle button interactions
if (btnCutPressed)
{
SetClipboardText(inputBuffer.ToString());
clipboardText = GetClipboardText_();
inputBuffer.Clear(); // Quick solution to clear text
}
if (btnCopyPressed)
{
SetClipboardText(inputBuffer.ToString()); // Copy text to clipboard
clipboardText = GetClipboardText_(); // Get text from clipboard
}
if (btnPastePressed)
{
// Paste text from clipboard
clipboardText = GetClipboardText_();
if (clipboardText != null)
{
SetInputBuffer(clipboardText);
}
}
if (btnClearPressed)
{
inputBuffer.Clear(); // Quick solution to clear text
}
if (btnRandomPressed)
{
// Get random text from sample list
SetInputBuffer(sampleTexts[GetRandomValue(0, MaxTextSamples - 1)]);
}
// Quick cut/copy/paste with keyboard shortcuts
if (IsKeyDown(KeyboardKey.LeftControl) || IsKeyDown(KeyboardKey.RightControl))
{
if (IsKeyPressed(KeyboardKey.X))
{
SetClipboardText(inputBuffer.ToString());
inputBuffer.Clear(); // Quick solution to clear text
}
if (IsKeyPressed(KeyboardKey.C))
{
SetClipboardText(inputBuffer.ToString());
}
if (IsKeyPressed(KeyboardKey.V))
{
clipboardText = GetClipboardText_();
if (clipboardText != null)
{
SetInputBuffer(clipboardText);
}
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
// Draw instructions
GuiLabel(new Rectangle(50, 20, 700, 36), "Use the BUTTONS or KEY SHORTCUTS:");
DrawText("[CTRL+X] - CUT | [CTRL+C] COPY | [CTRL+V] | PASTE", 50, 60, 20, Color.Maroon);
// Draw text box
if (GuiTextBox(new Rectangle(50, 120, 652, 40), inputBuffer, 256, textBoxEditMode))
{
textBoxEditMode = !textBoxEditMode;
}
// Random text button
btnRandomPressed = GuiButton(new Rectangle(50 + 652 + 8, 120, 40, 40), "RND");
// Draw buttons
btnCutPressed = GuiButton(new Rectangle(50, 180, 158, 40), "CUT");
btnCopyPressed = GuiButton(new Rectangle(50 + 165, 180, 158, 40), "COPY");
btnPastePressed = GuiButton(new Rectangle(50 + 165 * 2, 180, 158, 40), "PASTE");
btnClearPressed = GuiButton(new Rectangle(50 + 165 * 3, 180, 158, 40), "CLEAR");
// Draw clipboard status
GuiLabel(new Rectangle(50, 260, 700, 40), "Clipboard current text data:");
GuiTextBoxReadOnly(new Rectangle(50, 300, 700, 40), clipboardText);
GuiLabel(new Rectangle(50, 360, 700, 40), "Try copying text from other applications and pasting here!");
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
// Replace input buffer contents (equivalent to raylib TextCopy into a fixed buffer)
private void SetInputBuffer(string text)
{
inputBuffer.Clear();
if (text != null)
{
if (text.Length > 255)
{
text = text.Substring(0, 255);
}
inputBuffer.Append(text);
}
}
//----------------------------------------------------------------------------------
// Minimal raygui-like widgets (plain raylib re-implementation)
//----------------------------------------------------------------------------------
private static void GuiLabel(Rectangle bounds, string text)
{
DrawText(text, (int)bounds.X, (int)(bounds.Y + (bounds.Height - 20) / 2), 20, Color.DarkGray);
}
private static bool GuiButton(Rectangle bounds, string text)
{
bool pressed = false;
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
Color fill = hover ? (IsMouseButtonDown(MouseButton.Left) ? Color.SkyBlue : Color.LightGray) : Color.RayWhite;
DrawRectangleRec(bounds, fill);
DrawRectangleLinesEx(bounds, 1, hover ? Color.Blue : Color.Gray);
int textWidth = MeasureText(text, 20);
DrawText(text, (int)(bounds.X + (bounds.Width - textWidth) / 2), (int)(bounds.Y + (bounds.Height - 20) / 2), 20, Color.DarkGray);
if (hover && IsMouseButtonReleased(MouseButton.Left))
{
pressed = true;
}
return pressed;
}
private bool GuiTextBox(Rectangle bounds, StringBuilder text, int maxChars, bool editMode)
{
bool pressed = false;
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (editMode)
{
// Get char pressed (unicode character) on the queue
int key = GetCharPressed();
while (key > 0)
{
if ((key >= 32) && (key <= 125) && (text.Length < maxChars - 1))
{
text.Append((char)key);
}
key = GetCharPressed();
}
if (IsKeyPressed(KeyboardKey.Backspace) && (text.Length > 0))
{
text.Remove(text.Length - 1, 1);
}
}
DrawRectangleRec(bounds, Color.RayWhite);
DrawRectangleLinesEx(bounds, editMode ? 2 : 1, editMode ? Color.Red : (hover ? Color.Blue : Color.Gray));
string content = text.ToString();
DrawText(content, (int)bounds.X + 4, (int)(bounds.Y + (bounds.Height - 20) / 2), 20, Color.DarkGray);
// Draw blinking cursor while editing
if (editMode && ((framesCounter / 20) % 2 == 0))
{
DrawText("_", (int)bounds.X + 4 + MeasureText(content, 20), (int)(bounds.Y + (bounds.Height - 20) / 2), 20, Color.DarkGray);
}
if (hover && IsMouseButtonPressed(MouseButton.Left))
{
pressed = true;
}
return pressed;
}
private static void GuiTextBoxReadOnly(Rectangle bounds, string text)
{
DrawRectangleRec(bounds, Color.LightGray);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (text != null)
{
DrawText(text, (int)bounds.X + 4, (int)(bounds.Y + (bounds.Height - 20) / 2), 20, Color.Gray);
}
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new ClipboardText();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}