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raylib-cs/Examples/Textures/ImageKernel.cs
2026-07-17 07:52:43 +02:00

165 lines
5 KiB
C#

/*******************************************************************************************
*
* raylib [textures] example - image kernel
*
* Example complexity rating: [★★★★] 4/4
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example contributed by Karim Salem (@kimo-s) and reviewed by Ramon Santamaria (@raysan5)
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2025 Karim Salem (@kimo-s)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Textures;
public partial class ImageKernel : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Textures / Image Kernel";
public string Title => "raylib [textures] example - image kernel";
private Texture2D texture;
private Texture2D catSharpendTexture;
private Texture2D catSobelTexture;
private Texture2D catGaussianTexture;
private static void NormalizeKernel(float[] kernel, int size)
{
var sum = 0.0f;
for (var i = 0; i < size; i++)
{
sum += kernel[i];
}
if (sum != 0.0f)
{
for (var i = 0; i < size; i++)
{
kernel[i] /= sum;
}
}
}
public void Init()
{
var image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)
float[] gaussiankernel = {
1.0f, 2.0f, 1.0f,
2.0f, 4.0f, 2.0f,
1.0f, 2.0f, 1.0f
};
float[] sobelkernel = {
1.0f, 0.0f, -1.0f,
2.0f, 0.0f, -2.0f,
1.0f, 0.0f, -1.0f
};
float[] sharpenkernel = {
0.0f, -1.0f, 0.0f,
-1.0f, 5.0f, -1.0f,
0.0f, -1.0f, 0.0f
};
NormalizeKernel(gaussiankernel, 9);
NormalizeKernel(sharpenkernel, 9);
NormalizeKernel(sobelkernel, 9);
var catSharpend = ImageCopy(image);
ImageKernelConvolution(ref catSharpend, sharpenkernel);
var catSobel = ImageCopy(image);
ImageKernelConvolution(ref catSobel, sobelkernel);
var catGaussian = ImageCopy(image);
for (var i = 0; i < 6; i++)
{
ImageKernelConvolution(ref catGaussian, gaussiankernel);
}
ImageCrop(ref image, new Rectangle(0, 0, 200, 450));
ImageCrop(ref catGaussian, new Rectangle(0, 0, 200, 450));
ImageCrop(ref catSobel, new Rectangle(0, 0, 200, 450));
ImageCrop(ref catSharpend, new Rectangle(0, 0, 200, 450));
// Images converted to texture, GPU memory (VRAM)
texture = LoadTextureFromImage(image);
catSharpendTexture = LoadTextureFromImage(catSharpend);
catSobelTexture = LoadTextureFromImage(catSobel);
catGaussianTexture = LoadTextureFromImage(catGaussian);
// Once images have been converted to texture and uploaded to VRAM,
// they can be unloaded from RAM
UnloadImage(image);
UnloadImage(catGaussian);
UnloadImage(catSobel);
UnloadImage(catSharpend);
}
public void Update()
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawTexture(catSharpendTexture, 0, 0, Color.White);
DrawTexture(catSobelTexture, 200, 0, Color.White);
DrawTexture(catGaussianTexture, 400, 0, Color.White);
DrawTexture(texture, 600, 0, Color.White);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadTexture(texture);
UnloadTexture(catGaussianTexture);
UnloadTexture(catSobelTexture);
UnloadTexture(catSharpendTexture);
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new ImageKernel();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}