133 lines
5 KiB
C#
133 lines
5 KiB
C#
/*******************************************************************************************
|
||
*
|
||
* raylib [text] example - font loading
|
||
*
|
||
* Example complexity rating: [★☆☆☆] 1/4
|
||
*
|
||
* NOTE: raylib can load fonts from multiple input file formats:
|
||
*
|
||
* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
|
||
* some of the generation parameters (size, characters to include)
|
||
* - BMFonts > Angel code font fileformat, sprite font image must be provided
|
||
* together with the .fnt file, font generation can not be configured
|
||
* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
|
||
* Characters in image must follow some spacing and order rules
|
||
*
|
||
* Example originally created with raylib 1.4, last time updated with raylib 3.0
|
||
*
|
||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||
* BSD-like license that allows static linking with closed source software
|
||
*
|
||
* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
|
||
*
|
||
********************************************************************************************/
|
||
|
||
using System.Numerics;
|
||
using static Raylib_cs.Raylib;
|
||
|
||
namespace Examples.Text;
|
||
|
||
public partial class FontLoading : IExample
|
||
{
|
||
private const int screenWidth = 800;
|
||
private const int screenHeight = 450;
|
||
|
||
public string Name => "Text / Font Loading";
|
||
|
||
public string Title => "raylib [text] example - font loading";
|
||
|
||
private string msg;
|
||
private Font fontBm;
|
||
private Font fontTtf;
|
||
private bool useTtf;
|
||
|
||
public void Init()
|
||
{
|
||
// Define characters to draw
|
||
// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
|
||
msg = "!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
|
||
|
||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||
|
||
// BMFont (AngelCode) : Font data and image atlas have been generated using external program
|
||
fontBm = LoadFont("resources/fonts/pixantiqua.fnt"); // Requires "resources/fonts/pixantiqua.png"
|
||
|
||
// TTF font : Font data and atlas are generated directly from TTF
|
||
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
|
||
fontTtf = LoadFontEx("resources/fonts/pixantiqua.ttf", 32, null, 250);
|
||
|
||
SetTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n')
|
||
|
||
useTtf = false;
|
||
}
|
||
|
||
public void Update()
|
||
{
|
||
// Update
|
||
//----------------------------------------------------------------------------------
|
||
if (IsKeyDown(KeyboardKey.Space))
|
||
{
|
||
useTtf = true;
|
||
}
|
||
else
|
||
{
|
||
useTtf = false;
|
||
}
|
||
//----------------------------------------------------------------------------------
|
||
|
||
// Draw
|
||
//----------------------------------------------------------------------------------
|
||
BeginDrawing();
|
||
ClearBackground(Color.RayWhite);
|
||
|
||
DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, Color.LightGray);
|
||
|
||
if (!useTtf)
|
||
{
|
||
DrawTextEx(fontBm, msg, new Vector2(20.0f, 100.0f), fontBm.BaseSize, 2, Color.Maroon);
|
||
DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, Color.Gray);
|
||
}
|
||
else
|
||
{
|
||
DrawTextEx(fontTtf, msg, new Vector2(20.0f, 100.0f), fontTtf.BaseSize, 2, Color.Lime);
|
||
DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, Color.Gray);
|
||
}
|
||
|
||
EndDrawing();
|
||
//----------------------------------------------------------------------------------
|
||
}
|
||
|
||
public void Unload()
|
||
{
|
||
UnloadFont(fontBm); // AngelCode Font unloading
|
||
UnloadFont(fontTtf); // TTF Font unloading
|
||
}
|
||
|
||
public static int Main()
|
||
{
|
||
// Initialization
|
||
//--------------------------------------------------------------------------------------
|
||
InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
|
||
|
||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||
//--------------------------------------------------------------------------------------
|
||
|
||
var game = new FontLoading();
|
||
game.Init();
|
||
|
||
// Main game loop
|
||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||
{
|
||
game.Update();
|
||
}
|
||
|
||
game.Unload();
|
||
|
||
// De-Initialization
|
||
//--------------------------------------------------------------------------------------
|
||
CloseWindow(); // Close window and OpenGL context
|
||
//--------------------------------------------------------------------------------------
|
||
|
||
return 0;
|
||
}
|
||
}
|