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raylib-cs/Examples/Models/RotatingCube.cs
2026-07-17 07:52:43 +02:00

122 lines
3.9 KiB
C#

/*******************************************************************************************
*
* raylib [models] example - rotating cube
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Jopestpe (@jopestpe)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Jopestpe (@jopestpe)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Models;
public partial class RotatingCube : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Models / Rotating Cube";
public string Title => "raylib [models] example - rotating cube";
private Camera3D camera;
private Model model;
private Texture2D texture;
private float rotation;
public unsafe void Init()
{
// Define the camera to look into our 3d world
camera = new();
camera.Position = new Vector3(0.0f, 3.0f, 3.0f);
camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.Perspective;
// Load image to create texture for the cube
model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
var img = LoadImage("resources/cubicmap_atlas.png");
var crop = ImageFromImage(img, new Rectangle(0, img.Height / 2.0f, img.Width / 2.0f, img.Height / 2.0f));
texture = LoadTextureFromImage(crop);
UnloadImage(img);
UnloadImage(crop);
model.Materials[0].Maps[(int)MaterialMapIndex.Diffuse].Texture = texture;
rotation = 0.0f;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
rotation += 1.0f;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
// Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color
DrawModelEx(model, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.5f, 1.0f, 0.0f),
rotation, new Vector3(1.0f, 1.0f, 1.0f), Color.White);
DrawGrid(10, 1.0f);
EndMode3D();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadTexture(texture); // Unload texture
UnloadModel(model); // Unload model
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [models] example - rotating cube");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new RotatingCube();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}