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raylib-cs/Examples/Core/ScissorTest.cs
2026-07-17 07:49:07 +02:00

112 lines
3.6 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - scissor test
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
*
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2025 Chris Dill (@MysteriousSpace)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Core;
public partial class ScissorTest : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Scissor Test";
public string Title => "raylib [core] example - scissor test";
private Rectangle scissorArea;
private bool scissorMode;
public void Init()
{
scissorArea = new(0, 0, 300, 300);
scissorMode = true;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KeyboardKey.S))
{
scissorMode = !scissorMode;
}
// Centre the scissor area around the mouse position
scissorArea.X = GetMouseX() - scissorArea.Width / 2;
scissorArea.Y = GetMouseY() - scissorArea.Height / 2;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
if (scissorMode)
{
BeginScissorMode((int)scissorArea.X, (int)scissorArea.Y, (int)scissorArea.Width, (int)scissorArea.Height);
}
// Draw full screen rectangle and some text
// NOTE: Only part defined by scissor area will be rendered
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Color.Red);
DrawText("Move the mouse around to reveal this text!", 190, 200, 20, Color.LightGray);
if (scissorMode)
{
EndScissorMode();
}
DrawRectangleLinesEx(scissorArea, 1, Color.Black);
DrawText("Press S to toggle scissor test", 10, 10, 20, Color.Black);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new ScissorTest();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}