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raylib-cs/Examples/Core/KeyboardTestbed.cs
tiger tiger tiger 8c22e68c2a
WASM examples (+ backports of new official examples) (#344)
* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality.

* chg: Modernize CI workflow, enable SourceLink

- Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1
- Trigger push builds on main instead of master
- Create local nuget feed dir before pack (fixes NU1301)
- Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340)

* fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures

* chore: updated readme

* fix: version the native extract marker and chain download via DependsOnTargets

The .extracted marker now includes the raylib package name, so bumping
TargetRaylibTag re-extracts the new archive instead of silently keeping
(and packing/copying) the previous version's files.

_PrepareNativeLibrary and _StageWasmNative now depend directly on
_DownloadAndExtractInternal instead of CallTarget-ing it; dependency
targets run in the same project instance, so the resolved properties
(RaylibPackageName etc.) propagate naturally.

* fix: let the binding build for browser-wasm on both net8.0 and net10.0

The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x,
auto-imported for RID browser-wasm) treats every browser-wasm project as
a wasm app: it forces OutputType=Exe after project evaluation (CS5001
for a classlib) and hooks its app-bundle build after Build, which errors
because a library has no assemblies to bundle. Opt Raylib-cs out via
DisableAutoWasmBuildApp (props time, before the workload defaults its
trigger) and pin OutputType back to Library in Directory.Build.targets
(evaluated after the workload props, so the assignment wins). net10's
wasm SDK needs neither workaround.

* chore: readme updated

* chg: simplifying build logic - a simple line in the documentation should save us the code here

* fix: Wrong signature of FrameBufferComplete

* chore: readme update

* feat: samples default to local project reference, and can optionally use the nuget package

* feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

* chore: readme, gitignore, and targets backport.

* fix: Examples.csproj runs the download task when building locally

* feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

* chore: readme, gitignore, and targets backport.

* chore: clean up linter warnings

* feat: html harness focuses the example and allows quick navigation with J/K instead.

* chore: readme mentions the property to use nuget vs. the local project reference

* feat: replaced the J/K navigation with good old HTML buttons

* chore: run dotnet format scoped default (was previously scoped to just 'style')
2026-07-30 18:34:34 +01:00

510 lines
20 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - keyboard testbed
*
* Example complexity rating: [★★☆☆] 2/4
*
* NOTE: raylib defined keys refer to ENG-US Keyboard layout,
* mapping to other layouts is up to the user
*
* Example originally created with raylib 5.6, last time updated with raylib 5.6
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2026 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
namespace Examples.Core;
public partial class KeyboardTestbed : IExample
{
private const int KeyRecSpacing = 4; // Space in pixels between key rectangles
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Keyboard Testbed";
public string Title => "raylib [core] example - keyboard testbed";
private int[] line01KeyWidths;
private int[] line01Keys;
private int[] line02KeyWidths;
private int[] line02Keys;
private int[] line03KeyWidths;
private int[] line03Keys;
private int[] line04KeyWidths;
private int[] line04Keys;
private int[] line05KeyWidths;
private int[] line05Keys;
private int[] line06KeyWidths;
private int[] line06Keys;
private Vector2 keyboardOffset;
public void Init()
{
SetExitKey(KeyboardKey.Null); // Avoid exit on KEY_ESCAPE
// Keyboard line 01
line01KeyWidths = new int[15];
for (int i = 0; i < 15; i++)
{
line01KeyWidths[i] = 45;
}
line01KeyWidths[13] = 62; // PRINTSCREEN
line01Keys = new int[]
{
(int)KeyboardKey.Escape, (int)KeyboardKey.F1, (int)KeyboardKey.F2, (int)KeyboardKey.F3, (int)KeyboardKey.F4, (int)KeyboardKey.F5,
(int)KeyboardKey.F6, (int)KeyboardKey.F7, (int)KeyboardKey.F8, (int)KeyboardKey.F9, (int)KeyboardKey.F10, (int)KeyboardKey.F11,
(int)KeyboardKey.F12, (int)KeyboardKey.PrintScreen, (int)KeyboardKey.Pause
};
// Keyboard line 02
line02KeyWidths = new int[15];
for (int i = 0; i < 15; i++)
{
line02KeyWidths[i] = 45;
}
line02KeyWidths[0] = 25; // GRAVE
line02KeyWidths[13] = 82; // BACKSPACE
line02Keys = new int[]
{
(int)KeyboardKey.Grave, (int)KeyboardKey.One, (int)KeyboardKey.Two, (int)KeyboardKey.Three, (int)KeyboardKey.Four,
(int)KeyboardKey.Five, (int)KeyboardKey.Six, (int)KeyboardKey.Seven, (int)KeyboardKey.Eight, (int)KeyboardKey.Nine,
(int)KeyboardKey.Zero, (int)KeyboardKey.Minus, (int)KeyboardKey.Equal, (int)KeyboardKey.Backspace, (int)KeyboardKey.Delete
};
// Keyboard line 03
line03KeyWidths = new int[15];
for (int i = 0; i < 15; i++)
{
line03KeyWidths[i] = 45;
}
line03KeyWidths[0] = 50; // TAB
line03KeyWidths[13] = 57; // BACKSLASH
line03Keys = new int[]
{
(int)KeyboardKey.Tab, (int)KeyboardKey.Q, (int)KeyboardKey.W, (int)KeyboardKey.E, (int)KeyboardKey.R, (int)KeyboardKey.T, (int)KeyboardKey.Y,
(int)KeyboardKey.U, (int)KeyboardKey.I, (int)KeyboardKey.O, (int)KeyboardKey.P, (int)KeyboardKey.LeftBracket,
(int)KeyboardKey.RightBracket, (int)KeyboardKey.Backslash, (int)KeyboardKey.Insert
};
// Keyboard line 04
line04KeyWidths = new int[14];
for (int i = 0; i < 14; i++)
{
line04KeyWidths[i] = 45;
}
line04KeyWidths[0] = 68; // CAPS
line04KeyWidths[12] = 88; // ENTER
line04Keys = new int[]
{
(int)KeyboardKey.CapsLock, (int)KeyboardKey.A, (int)KeyboardKey.S, (int)KeyboardKey.D, (int)KeyboardKey.F, (int)KeyboardKey.G,
(int)KeyboardKey.H, (int)KeyboardKey.J, (int)KeyboardKey.K, (int)KeyboardKey.L, (int)KeyboardKey.Semicolon,
(int)KeyboardKey.Apostrophe, (int)KeyboardKey.Enter, (int)KeyboardKey.PageUp
};
// Keyboard line 05
line05KeyWidths = new int[14];
for (int i = 0; i < 14; i++)
{
line05KeyWidths[i] = 45;
}
line05KeyWidths[0] = 80; // LSHIFT
line05KeyWidths[11] = 76; // RSHIFT
line05Keys = new int[]
{
(int)KeyboardKey.LeftShift, (int)KeyboardKey.Z, (int)KeyboardKey.X, (int)KeyboardKey.C, (int)KeyboardKey.V, (int)KeyboardKey.B,
(int)KeyboardKey.N, (int)KeyboardKey.M, (int)KeyboardKey.Comma, (int)KeyboardKey.Period, /*KEY_MINUS*/
(int)KeyboardKey.Slash, (int)KeyboardKey.RightShift, (int)KeyboardKey.Up, (int)KeyboardKey.PageDown
};
// Keyboard line 06
line06KeyWidths = new int[11];
for (int i = 0; i < 11; i++)
{
line06KeyWidths[i] = 45;
}
line06KeyWidths[0] = 80; // LCTRL
line06KeyWidths[3] = 208; // SPACE
line06KeyWidths[7] = 60; // RCTRL
line06Keys = new int[]
{
(int)KeyboardKey.LeftControl, (int)KeyboardKey.LeftSuper, (int)KeyboardKey.LeftAlt,
(int)KeyboardKey.Space, (int)KeyboardKey.RightAlt, 162, (int)KeyboardKey.Null,
(int)KeyboardKey.RightControl, (int)KeyboardKey.Left, (int)KeyboardKey.Down, (int)KeyboardKey.Right
};
keyboardOffset = new Vector2(26, 80);
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
int key = GetKeyPressed(); // Get pressed keycode
if (key > 0)
{
TraceLog(TraceLogLevel.Info, $"KEYBOARD TESTBED: KEY PRESSED: {key}");
}
int ch = GetCharPressed(); // Get pressed char for text input, using OS mapping
if (ch > 0)
{
TraceLog(TraceLogLevel.Info, $"KEYBOARD TESTBED: CHAR PRESSED: {(char)ch} ({ch})");
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("KEYBOARD LAYOUT: ENG-US", 26, 38, 20, Color.LightGray);
// Keyboard line 01 - 15 keys
// ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, IMP, CLOSE
for (int i = 0, recOffsetX = 0; i < 15; i++)
{
GuiKeyboardKey(new Rectangle(keyboardOffset.X + recOffsetX, keyboardOffset.Y, (float)line01KeyWidths[i], 30.0f), line01Keys[i]);
recOffsetX += line01KeyWidths[i] + KeyRecSpacing;
}
// Keyboard line 02 - 15 keys
// `, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, BACKSPACE, DEL
for (int i = 0, recOffsetX = 0; i < 15; i++)
{
GuiKeyboardKey(new Rectangle(keyboardOffset.X + recOffsetX, keyboardOffset.Y + 30 + KeyRecSpacing, (float)line02KeyWidths[i], 38.0f), line02Keys[i]);
recOffsetX += line02KeyWidths[i] + KeyRecSpacing;
}
// Keyboard line 03 - 15 keys
// TAB, Q, W, E, R, T, Y, U, I, O, P, [, ], \, INS
for (int i = 0, recOffsetX = 0; i < 15; i++)
{
GuiKeyboardKey(new Rectangle(keyboardOffset.X + recOffsetX, keyboardOffset.Y + 30 + 38 + KeyRecSpacing * 2, (float)line03KeyWidths[i], 38.0f), line03Keys[i]);
recOffsetX += line03KeyWidths[i] + KeyRecSpacing;
}
// Keyboard line 04 - 14 keys
// MAYUS, A, S, D, F, G, H, J, K, L, ;, ', ENTER, REPAG
for (int i = 0, recOffsetX = 0; i < 14; i++)
{
GuiKeyboardKey(new Rectangle(keyboardOffset.X + recOffsetX, keyboardOffset.Y + 30 + 38 * 2 + KeyRecSpacing * 3, (float)line04KeyWidths[i], 38.0f), line04Keys[i]);
recOffsetX += line04KeyWidths[i] + KeyRecSpacing;
}
// Keyboard line 05 - 14 keys
// LSHIFT, Z, X, C, V, B, N, M, ,, ., /, RSHIFT, UP, AVPAG
for (int i = 0, recOffsetX = 0; i < 14; i++)
{
GuiKeyboardKey(new Rectangle(keyboardOffset.X + recOffsetX, keyboardOffset.Y + 30 + 38 * 3 + KeyRecSpacing * 4, (float)line05KeyWidths[i], 38.0f), line05Keys[i]);
recOffsetX += line05KeyWidths[i] + KeyRecSpacing;
}
// Keyboard line 06 - 11 keys
// LCTRL, WIN, LALT, SPACE, ALTGR, \, FN, RCTRL, LEFT, DOWN, RIGHT
for (int i = 0, recOffsetX = 0; i < 11; i++)
{
GuiKeyboardKey(new Rectangle(keyboardOffset.X + recOffsetX, keyboardOffset.Y + 30 + 38 * 4 + KeyRecSpacing * 5, (float)line06KeyWidths[i], 38.0f), line06Keys[i]);
recOffsetX += line06KeyWidths[i] + KeyRecSpacing;
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
//------------------------------------------------------------------------------------
// Module Functions Definition
//------------------------------------------------------------------------------------
// Get keyboard keycode as text (US keyboard)
// NOTE: Mapping for other keyboard layouts can be done here
private static string GetKeyText(int key)
{
switch ((KeyboardKey)key)
{
case KeyboardKey.Apostrophe:
return "'"; // Key: '
case KeyboardKey.Comma:
return ","; // Key: ,
case KeyboardKey.Minus:
return "-"; // Key: -
case KeyboardKey.Period:
return "."; // Key: .
case KeyboardKey.Slash:
return "/"; // Key: /
case KeyboardKey.Zero:
return "0"; // Key: 0
case KeyboardKey.One:
return "1"; // Key: 1
case KeyboardKey.Two:
return "2"; // Key: 2
case KeyboardKey.Three:
return "3"; // Key: 3
case KeyboardKey.Four:
return "4"; // Key: 4
case KeyboardKey.Five:
return "5"; // Key: 5
case KeyboardKey.Six:
return "6"; // Key: 6
case KeyboardKey.Seven:
return "7"; // Key: 7
case KeyboardKey.Eight:
return "8"; // Key: 8
case KeyboardKey.Nine:
return "9"; // Key: 9
case KeyboardKey.Semicolon:
return ";"; // Key: ;
case KeyboardKey.Equal:
return "="; // Key: =
case KeyboardKey.A:
return "A"; // Key: A | a
case KeyboardKey.B:
return "B"; // Key: B | b
case KeyboardKey.C:
return "C"; // Key: C | c
case KeyboardKey.D:
return "D"; // Key: D | d
case KeyboardKey.E:
return "E"; // Key: E | e
case KeyboardKey.F:
return "F"; // Key: F | f
case KeyboardKey.G:
return "G"; // Key: G | g
case KeyboardKey.H:
return "H"; // Key: H | h
case KeyboardKey.I:
return "I"; // Key: I | i
case KeyboardKey.J:
return "J"; // Key: J | j
case KeyboardKey.K:
return "K"; // Key: K | k
case KeyboardKey.L:
return "L"; // Key: L | l
case KeyboardKey.M:
return "M"; // Key: M | m
case KeyboardKey.N:
return "N"; // Key: N | n
case KeyboardKey.O:
return "O"; // Key: O | o
case KeyboardKey.P:
return "P"; // Key: P | p
case KeyboardKey.Q:
return "Q"; // Key: Q | q
case KeyboardKey.R:
return "R"; // Key: R | r
case KeyboardKey.S:
return "S"; // Key: S | s
case KeyboardKey.T:
return "T"; // Key: T | t
case KeyboardKey.U:
return "U"; // Key: U | u
case KeyboardKey.V:
return "V"; // Key: V | v
case KeyboardKey.W:
return "W"; // Key: W | w
case KeyboardKey.X:
return "X"; // Key: X | x
case KeyboardKey.Y:
return "Y"; // Key: Y | y
case KeyboardKey.Z:
return "Z"; // Key: Z | z
case KeyboardKey.LeftBracket:
return "["; // Key: [
case KeyboardKey.Backslash:
return "\\"; // Key: '\'
case KeyboardKey.RightBracket:
return "]"; // Key: ]
case KeyboardKey.Grave:
return "`"; // Key: `
case KeyboardKey.Space:
return "SPACE"; // Key: Space
case KeyboardKey.Escape:
return "ESC"; // Key: Esc
case KeyboardKey.Enter:
return "ENTER"; // Key: Enter
case KeyboardKey.Tab:
return "TAB"; // Key: Tab
case KeyboardKey.Backspace:
return "BACK"; // Key: Backspace
case KeyboardKey.Insert:
return "INS"; // Key: Ins
case KeyboardKey.Delete:
return "DEL"; // Key: Del
case KeyboardKey.Right:
return "RIGHT"; // Key: Cursor right
case KeyboardKey.Left:
return "LEFT"; // Key: Cursor left
case KeyboardKey.Down:
return "DOWN"; // Key: Cursor down
case KeyboardKey.Up:
return "UP"; // Key: Cursor up
case KeyboardKey.PageUp:
return "PGUP"; // Key: Page up
case KeyboardKey.PageDown:
return "PGDOWN"; // Key: Page down
case KeyboardKey.Home:
return "HOME"; // Key: Home
case KeyboardKey.End:
return "END"; // Key: End
case KeyboardKey.CapsLock:
return "CAPS"; // Key: Caps lock
case KeyboardKey.ScrollLock:
return "LOCK"; // Key: Scroll down
case KeyboardKey.NumLock:
return "NUMLOCK"; // Key: Num lock
case KeyboardKey.PrintScreen:
return "PRINTSCR"; // Key: Print screen
case KeyboardKey.Pause:
return "PAUSE"; // Key: Pause
case KeyboardKey.F1:
return "F1"; // Key: F1
case KeyboardKey.F2:
return "F2"; // Key: F2
case KeyboardKey.F3:
return "F3"; // Key: F3
case KeyboardKey.F4:
return "F4"; // Key: F4
case KeyboardKey.F5:
return "F5"; // Key: F5
case KeyboardKey.F6:
return "F6"; // Key: F6
case KeyboardKey.F7:
return "F7"; // Key: F7
case KeyboardKey.F8:
return "F8"; // Key: F8
case KeyboardKey.F9:
return "F9"; // Key: F9
case KeyboardKey.F10:
return "F10"; // Key: F10
case KeyboardKey.F11:
return "F11"; // Key: F11
case KeyboardKey.F12:
return "F12"; // Key: F12
case KeyboardKey.LeftShift:
return "LSHIFT"; // Key: Shift left
case KeyboardKey.LeftControl:
return "LCTRL"; // Key: Control left
case KeyboardKey.LeftAlt:
return "LALT"; // Key: Alt left
case KeyboardKey.LeftSuper:
return "WIN"; // Key: Super left
case KeyboardKey.RightShift:
return "RSHIFT"; // Key: Shift right
case KeyboardKey.RightControl:
return "RCTRL"; // Key: Control right
case KeyboardKey.RightAlt:
return "ALTGR"; // Key: Alt right
case KeyboardKey.RightSuper:
return "RSUPER"; // Key: Super right
case KeyboardKey.KeyboardMenu:
return "KBMENU"; // Key: KB menu
case KeyboardKey.Kp0:
return "KP0"; // Key: Keypad 0
case KeyboardKey.Kp1:
return "KP1"; // Key: Keypad 1
case KeyboardKey.Kp2:
return "KP2"; // Key: Keypad 2
case KeyboardKey.Kp3:
return "KP3"; // Key: Keypad 3
case KeyboardKey.Kp4:
return "KP4"; // Key: Keypad 4
case KeyboardKey.Kp5:
return "KP5"; // Key: Keypad 5
case KeyboardKey.Kp6:
return "KP6"; // Key: Keypad 6
case KeyboardKey.Kp7:
return "KP7"; // Key: Keypad 7
case KeyboardKey.Kp8:
return "KP8"; // Key: Keypad 8
case KeyboardKey.Kp9:
return "KP9"; // Key: Keypad 9
case KeyboardKey.KpDecimal:
return "KPDEC"; // Key: Keypad .
case KeyboardKey.KpDivide:
return "KPDIV"; // Key: Keypad /
case KeyboardKey.KpMultiply:
return "KPMUL"; // Key: Keypad *
case KeyboardKey.KpSubtract:
return "KPSUB"; // Key: Keypad -
case KeyboardKey.KpAdd:
return "KPADD"; // Key: Keypad +
case KeyboardKey.KpEnter:
return "KPENTER"; // Key: Keypad Enter
case KeyboardKey.KpEqual:
return "KPEQU"; // Key: Keypad =
default:
return "";
}
}
// Draw keyboard key
private static void GuiKeyboardKey(Rectangle bounds, int key)
{
if (key == (int)KeyboardKey.Null)
{
DrawRectangleLinesEx(bounds, 2.0f, Color.LightGray);
}
else
{
if (IsKeyDown((KeyboardKey)key))
{
DrawRectangleLinesEx(bounds, 2.0f, Color.Maroon);
DrawText(GetKeyText(key), (int)(bounds.X + 4), (int)(bounds.Y + 4), 10, Color.Maroon);
}
else
{
DrawRectangleLinesEx(bounds, 2.0f, Color.DarkGray);
DrawText(GetKeyText(key), (int)(bounds.X + 4), (int)(bounds.Y + 4), 10, Color.DarkGray);
}
}
if (CheckCollisionPointRec(GetMousePosition(), bounds))
{
DrawRectangleRec(bounds, Fade(Color.Red, 0.2f));
DrawRectangleLinesEx(bounds, 3.0f, Color.Red);
}
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard testbed");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new KeyboardTestbed();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}