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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-05 11:19:39 -04:00
raylib-cs/Generator/Program.cs
ChrisDill fc0527a2ef Review and cleanup
- General cleanup.
- Fixed missing functions from raymath.
- Nuget info part of project file.
2018-10-20 13:16:58 +01:00

61 lines
1.9 KiB
C#

using System;
using System.IO;
namespace Generator
{
/// <summary>
/// Rough generator for creating bindings and ports for raylib
/// Not a full parser so generated code is not perfect
/// </summary>
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Raylib-cs generator");
GenerateBindings();
// GeneratePort("Examples");
// GeneratePort("Templates");
// GeneratePort("Games");
Console.WriteLine("Finished generating. Enjoy! :)");
Console.WriteLine("Press enter to exit");
Console.Read();
}
/// <summary>
/// Requires raylib headers
/// </summary>
static void GenerateBindings()
{
Console.WriteLine("Generating bindings");
Generator.Process("raylib.h", "RLAPI");
Generator.Process("raymath.h", "RMDEF");
Generator.Process("physac.h", "PDEF");
Generator.Process("rlgl.h", "RLGL");
}
/// <summary>
/// Porting C to C#
/// </summary>
static void GeneratePort(string folder)
{
Console.WriteLine("Generating examples");
// output folder
Directory.CreateDirectory(folder);
var path = Generator.RaylibDirectory + folder.ToLower();
var dirs = Directory.GetDirectories(path);
var files = Directory.GetFiles(path, "*.c", SearchOption.AllDirectories);
foreach (var file in files)
{
// create sub folder in output
var dirName = Path.GetDirectoryName(file);
var name = new DirectoryInfo(dirName).Name;
if (!Directory.Exists(folder + name))
Directory.CreateDirectory(folder + "//" + name);
Generator.ProcessExample(file, folder, folder + "//" + name);
}
}
}
}