mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-04-05 11:19:39 -04:00
- Testing a modified version of the makefile from raylib Instead of multiple project files for examples. - Fixed readme example
25 lines
678 B
GLSL
25 lines
678 B
GLSL
/*******************************************************************************************
|
|
*
|
|
* rPBR [shader] - Bidirectional reflectance distribution function vertex shader
|
|
*
|
|
* Copyright (c) 2017 Victor Fisac
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
#version 330
|
|
|
|
// Input vertex attributes
|
|
in vec3 vertexPosition;
|
|
in vec2 vertexTexCoord;
|
|
|
|
// Output vertex attributes (to fragment shader)
|
|
out vec2 fragTexCoord;
|
|
|
|
void main()
|
|
{
|
|
// Calculate fragment position based on model transformations
|
|
fragTexCoord = vertexTexCoord;
|
|
|
|
// Calculate final vertex position
|
|
gl_Position = vec4(vertexPosition, 1.0);
|
|
} |