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raylib-cs/Examples/Textures/MousePainting.cs

293 lines
9.8 KiB
C#

/*******************************************************************************************
*
* raylib [textures] example - Mouse painting
*
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2019 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Textures;
public class MousePainting
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting");
// Colours to choose from
Color[] colors = new Color[] {
Color.RAYWHITE,
Color.YELLOW,
Color.GOLD,
Color.ORANGE,
Color.PINK,
Color.RED,
Color.MAROON,
Color.GREEN,
Color.LIME,
Color.DARKGREEN,
Color.SKYBLUE,
Color.BLUE,
Color.DARKBLUE,
Color.PURPLE,
Color.VIOLET,
Color.DARKPURPLE,
Color.BEIGE,
Color.BROWN,
Color.DARKBROWN,
Color.LIGHTGRAY,
Color.GRAY,
Color.DARKGRAY,
Color.BLACK
};
// Define colorsRecs data (for every rectangle)
Rectangle[] colorsRecs = new Rectangle[colors.Length];
for (int i = 0; i < colorsRecs.Length; i++)
{
colorsRecs[i].X = 10 + 30 * i + 2 * i;
colorsRecs[i].Y = 10;
colorsRecs[i].Width = 30;
colorsRecs[i].Height = 30;
}
int colorSelected = 0;
int colorSelectedPrev = colorSelected;
int colorMouseHover = 0;
int brushSize = 20;
Rectangle btnSaveRec = new(750, 10, 40, 30);
bool btnSaveMouseHover = false;
bool showSaveMessage = false;
int saveMessageCounter = 0;
// Create a RenderTexture2D to use as a canvas
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
// Clear render texture before entering the game loop
BeginTextureMode(target);
ClearBackground(colors[0]);
EndTextureMode();
SetTargetFPS(120); // Set our game to run at 120 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
Vector2 mousePos = GetMousePosition();
// Move between colors with keys
if (IsKeyPressed(KeyboardKey.KEY_RIGHT))
{
colorSelected++;
}
else if (IsKeyPressed(KeyboardKey.KEY_LEFT))
{
colorSelected--;
}
if (colorSelected >= colors.Length)
{
colorSelected = colors.Length - 1;
}
else if (colorSelected < 0)
{
colorSelected = 0;
}
// Choose color with mouse
for (int i = 0; i < colors.Length; i++)
{
if (CheckCollisionPointRec(mousePos, colorsRecs[i]))
{
colorMouseHover = i;
break;
}
else
{
colorMouseHover = -1;
}
}
if ((colorMouseHover >= 0) && IsMouseButtonPressed(MouseButton.MOUSE_LEFT_BUTTON))
{
colorSelected = colorMouseHover;
colorSelectedPrev = colorSelected;
}
// Change brush size
brushSize += (int)(GetMouseWheelMove() * 5);
if (brushSize < 2)
{
brushSize = 2;
}
if (brushSize > 50)
{
brushSize = 50;
}
if (IsKeyPressed(KeyboardKey.KEY_C))
{
// Clear render texture to clear color
BeginTextureMode(target);
ClearBackground(colors[0]);
EndTextureMode();
}
if (IsMouseButtonDown(MouseButton.MOUSE_LEFT_BUTTON))
{
// Paint circle into render texture
// NOTE: To avoid discontinuous circles, we could store
// previous-next mouse points and just draw a line using brush size
BeginTextureMode(target);
if (mousePos.Y > 50)
{
DrawCircle((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]);
}
EndTextureMode();
}
else if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
{
colorSelected = 0;
// Erase circle from render texture
BeginTextureMode(target);
if (mousePos.Y > 50)
{
DrawCircle((int)mousePos.X, (int)mousePos.Y, brushSize, colors[0]);
}
EndTextureMode();
}
else
{
colorSelected = colorSelectedPrev;
}
// Check mouse hover save button
if (CheckCollisionPointRec(mousePos, btnSaveRec))
{
btnSaveMouseHover = true;
}
else
{
btnSaveMouseHover = false;
}
// Image saving logic
// NOTE: Saving painted texture to a default named image
if ((btnSaveMouseHover && IsMouseButtonReleased(MouseButton.MOUSE_LEFT_BUTTON)) ||
IsKeyPressed(KeyboardKey.KEY_S))
{
Image image = LoadImageFromTexture(target.Texture);
ImageFlipVertical(ref image);
ExportImage(image, "my_amazing_texture_painting.png");
UnloadImage(image);
showSaveMessage = true;
}
if (showSaveMessage)
{
// On saving, show a full screen message for 2 seconds
saveMessageCounter++;
if (saveMessageCounter > 240)
{
showSaveMessage = false;
saveMessageCounter = 0;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RAYWHITE);
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
Rectangle source = new(0, 0, target.Texture.Width, -target.Texture.Height);
DrawTextureRec(target.Texture, source, new Vector2(0, 0), Color.WHITE);
// Draw drawing circle for reference
if (mousePos.Y > 50)
{
if (IsMouseButtonDown(MouseButton.MOUSE_RIGHT_BUTTON))
{
DrawCircleLines((int)mousePos.X, (int)mousePos.Y, brushSize, colors[colorSelected]);
}
else
{
DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
}
}
// Draw top panel
DrawRectangle(0, 0, GetScreenWidth(), 50, Color.RAYWHITE);
DrawLine(0, 50, GetScreenWidth(), 50, Color.LIGHTGRAY);
// Draw color selection rectangles
for (int i = 0; i < colors.Length; i++)
{
DrawRectangleRec(colorsRecs[i], colors[i]);
}
DrawRectangleLines(10, 10, 30, 30, Color.LIGHTGRAY);
if (colorMouseHover >= 0)
{
DrawRectangleRec(colorsRecs[colorMouseHover], ColorAlpha(Color.WHITE, 0.6f));
}
Rectangle rec = new(
colorsRecs[colorSelected].X - 2,
colorsRecs[colorSelected].Y - 2,
colorsRecs[colorSelected].Width + 4,
colorsRecs[colorSelected].Height + 4
);
DrawRectangleLinesEx(rec, 2, Color.BLACK);
// Draw save image button
DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover ? Color.RED : Color.BLACK);
DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover ? Color.RED : Color.BLACK);
// Draw save image message
if (showSaveMessage)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), ColorAlpha(Color.RAYWHITE, 0.8f));
DrawRectangle(0, 150, GetScreenWidth(), 80, Color.BLACK);
DrawText("IMAGE SAVED: my_amazing_texture_painting.png", 150, 180, 20, Color.RAYWHITE);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadRenderTexture(target);
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}