2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-05 11:19:39 -04:00
raylib-cs/ExampleApplication/core_basic_window.cs
ChrisDill 5286546ad4 Added Raymath binding + Initial examples
- Added Raymath.cs binding. Raylib.cs depends on this since they both share some types.
- Bindings moved into source directly.
- Inital examples port alot of syntax still needs to be fixed.
- Couldn't get cppsharp to work correctly so using a custom generator(WIP).
2018-08-17 09:34:50 +01:00

8 lines
2.5 KiB
C#

using Raylib;
using static Raylib.rl;
public partial class Examples
{
/*******************************************************************************************
*
* raylib [core] example - Basic window
*
* Welcome to raylib!
*
* To test examples, just press F6 and execute raylib_compile_execute script
* Note that compiled executable is placed in the same folder as .c file
*
* You can find all basic examples on C:\raylib\raylib\examples folder or
* raylib official webpage: www.raylib.com
*
* Enjoy using raylib. :)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static int core_basic_window()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}