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raylib-cs/Examples/Models/YawPitchRoll.cs
2026-07-17 07:49:07 +02:00

200 lines
5.9 KiB
C#

/*******************************************************************************************
*
* raylib [models] example - yaw pitch roll
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 1.8, last time updated with raylib 4.0
*
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2025 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
using static Raylib_cs.Raymath;
namespace Examples.Models;
public partial class YawPitchRoll : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Models / Yaw Pitch Roll";
public string Title => "raylib [models] example - yaw pitch roll";
private Camera3D camera;
private Model model;
private Texture2D texture;
private float pitch;
private float roll;
private float yaw;
public unsafe void Init()
{
camera = new();
camera.Position = new Vector3(0.0f, 50.0f, -120.0f);// Camera position perspective
camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point
camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
camera.FovY = 30.0f; // Camera field-of-view Y
camera.Projection = CameraProjection.Perspective; // Camera type
model = LoadModel("resources/models/obj/plane.obj"); // Load model
texture = LoadTexture("resources/models/obj/plane_diffuse.png"); // Load model texture
SetTextureWrap(texture, TextureWrap.Repeat); // Force Repeat to avoid issue on Web version
model.Materials[0].Maps[(int)MaterialMapIndex.Diffuse].Texture = texture; // Set map diffuse texture
pitch = 0.0f;
roll = 0.0f;
yaw = 0.0f;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// Plane pitch (x-axis) controls
if (IsKeyDown(KeyboardKey.Down))
{
pitch += 0.6f;
}
else if (IsKeyDown(KeyboardKey.Up))
{
pitch -= 0.6f;
}
else
{
if (pitch > 0.3f)
{
pitch -= 0.3f;
}
else if (pitch < -0.3f)
{
pitch += 0.3f;
}
}
// Plane yaw (y-axis) controls
if (IsKeyDown(KeyboardKey.S))
{
yaw += 1.0f;
}
else if (IsKeyDown(KeyboardKey.A))
{
yaw -= 1.0f;
}
else
{
if (yaw > 0.0f)
{
yaw -= 0.5f;
}
else if (yaw < 0.0f)
{
yaw += 0.5f;
}
}
// Plane roll (z-axis) controls
if (IsKeyDown(KeyboardKey.Left))
{
roll += 1.0f;
}
else if (IsKeyDown(KeyboardKey.Right))
{
roll -= 1.0f;
}
else
{
if (roll > 0.0f)
{
roll -= 0.5f;
}
else if (roll < 0.0f)
{
roll += 0.5f;
}
}
// Tranformation matrix for rotations
model.Transform = MatrixRotateXYZ(new Vector3(DEG2RAD * pitch, DEG2RAD * yaw, DEG2RAD * roll));
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
// Draw 3D model (recomended to draw 3D always before 2D)
BeginMode3D(camera);
// Draw 3d model with texture
DrawModel(model, new Vector3(0.0f, -8.0f, 0.0f), 1.0f, Color.White);
DrawGrid(10, 10.0f);
EndMode3D();
// Draw controls info
DrawRectangle(30, 370, 260, 70, Fade(Color.Green, 0.5f));
DrawRectangleLines(30, 370, 260, 70, Fade(Color.DarkGreen, 0.5f));
DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, Color.DarkGray);
DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, Color.DarkGray);
DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, Color.DarkGray);
DrawText(
"(c) WWI Plane Model created by GiaHanLam",
screenWidth - 240,
screenHeight - 20,
10,
Color.DarkGray
);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadModel(model);
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new YawPitchRoll();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}