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raylib-cs/Examples/Core/InputMultitouch.cs
2026-07-17 07:49:07 +02:00

119 lines
3.8 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - input multitouch
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 2.1, last time updated with raylib 2.5
*
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2025 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Core;
public partial class InputMultitouch : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
private const int MaxTouchPoints = 10;
public string Name => "Core / Input Multitouch";
public string Title => "raylib [core] example - input multitouch";
private Vector2[] touchPositions;
public void Init()
{
touchPositions = new Vector2[MaxTouchPoints];
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// Get the touch point count ( how many fingers are touching the screen )
var tCount = GetTouchPointCount();
// Clamp touch points available ( set the maximum touch points allowed )
if (tCount > MaxTouchPoints)
{
tCount = MaxTouchPoints;
}
// Get touch points positions
for (var i = 0; i < tCount; i++)
{
touchPositions[i] = GetTouchPosition(i);
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
for (var i = 0; i < tCount; i++)
{
// Make sure point is not (0, 0) as this means there is no touch for it
if ((touchPositions[i].X > 0) && (touchPositions[i].Y > 0))
{
// Draw circle and touch index number
DrawCircleV(touchPositions[i], 34, Color.Orange);
DrawText(i.ToString(),
(int)touchPositions[i].X - 10,
(int)touchPositions[i].Y - 70,
40,
Color.Black
);
}
}
DrawText("touch the screen at multiple locations to get multiple balls", 10, 10, 20, Color.DarkGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
var game = new InputMultitouch();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}