* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!] * Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers * Additional resources from the Raylib repo. * Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!] * Fixing the QOL utils * Fixing the Mesh struct * Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8 * Updated README to reflect .NET 10 and Raylib 6 compatibility changes. * Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct. * Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`. * Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options. * Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream. * Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods. * Corrected XML comment capitalization in `Model.cs`. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
54 lines
2 KiB
XML
54 lines
2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net8.0;net10.0</TargetFrameworks>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AssemblyName>Raylib-cs</AssemblyName>
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<RootNamespace>Raylib_cs</RootNamespace>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<NoWarn>$(NoWarn);1591</NoWarn>
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<LangVersion>12</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Title>Raylib-cs</Title>
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<Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description>
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<RepositoryUrl>https://github.com/raylib-cs/raylib-cs/</RepositoryUrl>
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<Authors>raylib-cs</Authors>
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<PackageLicenseExpression>Zlib</PackageLicenseExpression>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageIcon>raylib-cs_64x64.png</PackageIcon>
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<PackageTags>raylib csharp gamedev</PackageTags>
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<PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl>
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<PackProject>true</PackProject>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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<RepositoryType>git</RepositoryType>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<None Include="logo/raylib-cs_64x64.png" Pack="true" PackagePath="" />
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<None Include="../README.md" Pack="true" PackagePath="" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.SourceLink.GitHub" Version="8.0.0" PrivateAssets="All" />
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</ItemGroup>
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<Import Project="./Build.props" />
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<ItemGroup>
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<Content Include="runtimes/**" Link="runtimes/%(RecursiveDir)/%(Filename)%(Extension)">
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<PackagePath>runtimes/</PackagePath>
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<Pack>true</Pack>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="interop\*.cs" />
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<Compile Include="types\*.cs" />
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<Compile Include="types\native\*.cs" />
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</ItemGroup>
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</Project>
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