* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality. * chg: Modernize CI workflow, enable SourceLink - Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1 - Trigger push builds on main instead of master - Create local nuget feed dir before pack (fixes NU1301) - Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340) * fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures * chore: updated readme * fix: version the native extract marker and chain download via DependsOnTargets The .extracted marker now includes the raylib package name, so bumping TargetRaylibTag re-extracts the new archive instead of silently keeping (and packing/copying) the previous version's files. _PrepareNativeLibrary and _StageWasmNative now depend directly on _DownloadAndExtractInternal instead of CallTarget-ing it; dependency targets run in the same project instance, so the resolved properties (RaylibPackageName etc.) propagate naturally. * fix: let the binding build for browser-wasm on both net8.0 and net10.0 The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x, auto-imported for RID browser-wasm) treats every browser-wasm project as a wasm app: it forces OutputType=Exe after project evaluation (CS5001 for a classlib) and hooks its app-bundle build after Build, which errors because a library has no assemblies to bundle. Opt Raylib-cs out via DisableAutoWasmBuildApp (props time, before the workload defaults its trigger) and pin OutputType back to Library in Directory.Build.targets (evaluated after the workload props, so the assignment wins). net10's wasm SDK needs neither workaround. * chore: readme updated * chg: simplifying build logic - a simple line in the documentation should save us the code here * fix: Wrong signature of FrameBufferComplete * chore: readme update * feat: samples default to local project reference, and can optionally use the nuget package * feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style * chore: readme, gitignore, and targets backport. * fix: Examples.csproj runs the download task when building locally * feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style * chore: readme, gitignore, and targets backport. * chore: clean up linter warnings * feat: html harness focuses the example and allows quick navigation with J/K instead. * chore: readme mentions the property to use nuget vs. the local project reference * feat: replaced the J/K navigation with good old HTML buttons * chore: run dotnet format scoped default (was previously scoped to just 'style')
132 lines
3.9 KiB
C#
132 lines
3.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices.JavaScript;
|
|
|
|
namespace Examples.Web;
|
|
|
|
/// <summary>
|
|
/// Browser host: owns the single raylib window and the "current" example. The frame loop is
|
|
/// driven from JavaScript (main.js, via requestAnimationFrame) since a blocking C# loop would
|
|
/// freeze the page. Methods marked [JSExport] are called from main.js.
|
|
///
|
|
/// <para>
|
|
/// Every switch applies <see cref="IExample.TargetFps"/> and resets the cursor to visible.
|
|
/// Cursor hiding, <see cref="IExample.ConfigFlags"/>, and per-example window size are not
|
|
/// honored in the browser; the canvas stays 800x450 and the pointer stays visible.
|
|
/// </para>
|
|
/// </summary>
|
|
public partial class Host
|
|
{
|
|
public const int screenWidth = 800;
|
|
public const int screenHeight = 450;
|
|
|
|
private static readonly List<IExample> _examples = new(ExampleRegistry.BrowserExamples);
|
|
|
|
private static IExample _current;
|
|
|
|
public static void Main()
|
|
{
|
|
InitWindow(screenWidth, screenHeight, "raylib-cs web examples");
|
|
SetTargetFPS(60);
|
|
|
|
// main.js selects the first example, so its init failures surface through SetExample.
|
|
}
|
|
|
|
/// <summary>Render one frame of the current example; false if it threw and was torn down.</summary>
|
|
[JSExport]
|
|
public static bool UpdateFrame()
|
|
{
|
|
if (_current == null)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
try
|
|
{
|
|
_current.Update();
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// Don't let one misbehaving example kill the whole page; log and stop driving it.
|
|
Console.WriteLine($"[Examples.Web] '{_current.Name}' threw during Update: {ex}");
|
|
TryUnload(_current);
|
|
_current = null;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>Switch the active example by name; false on unknown name or failed Init.</summary>
|
|
[JSExport]
|
|
public static bool SetExample(string name)
|
|
{
|
|
var next = _examples.Find(e => e.Name == name);
|
|
if (next == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (_current != null)
|
|
{
|
|
TryUnload(_current);
|
|
_current = null;
|
|
}
|
|
|
|
// Reset the baseline; an example may hide/lock the cursor from its own Update(), and
|
|
// CursorDisabled/CursorHidden are deliberately never applied in the browser.
|
|
EnableCursor();
|
|
ShowCursor();
|
|
SetTargetFPS(next.TargetFps);
|
|
|
|
try
|
|
{
|
|
next.Init();
|
|
_current = next;
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine($"[Examples.Web] '{next.Name}' failed to initialize: {ex}");
|
|
TryUnload(next);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>Target FPS of the current example; main.js paces the frame loop with it.</summary>
|
|
[JSExport]
|
|
public static int GetCurrentTargetFps()
|
|
{
|
|
return _current?.TargetFps ?? 60;
|
|
}
|
|
|
|
/// <summary>Newline-separated example names, used to populate the nav dropdown.</summary>
|
|
[JSExport]
|
|
public static string GetExampleNames()
|
|
{
|
|
return string.Join("\n", _examples.ConvertAll(e => e.Name));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Map browser CSS mouse coordinates to the fixed 800x450 framebuffer when the canvas
|
|
/// is CSS-scaled (integer/fit/native display modes in main.js).
|
|
/// </summary>
|
|
[JSExport]
|
|
public static void SetMouseScaleFromDisplay(float scaleX, float scaleY)
|
|
{
|
|
SetMouseOffset(0, 0);
|
|
SetMouseScale(scaleX, scaleY);
|
|
}
|
|
|
|
/// <summary>Best-effort Unload that never lets a failure cascade.</summary>
|
|
private static void TryUnload(IExample example)
|
|
{
|
|
try
|
|
{
|
|
example.Unload();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Console.WriteLine($"[Examples.Web] '{example.Name}' threw during Unload: {ex}");
|
|
}
|
|
}
|
|
}
|