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raylib-cs/Raylib-cs/types/Camera2D.cs

40 lines
900 B
C#

using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs;
/// <summary>
/// Camera2D, defines position/orientation in 2d space
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct Camera2D
{
/// <summary>
/// Camera offset (displacement from target)
/// </summary>
public Vector2 Offset;
/// <summary>
/// Camera target (rotation and zoom origin)
/// </summary>
public Vector2 Target;
/// <summary>
/// Camera rotation in degrees
/// </summary>
public float Rotation;
/// <summary>
/// Camera zoom (scaling), should be 1.0f by default
/// </summary>
public float Zoom;
public Camera2D(Vector2 offset, Vector2 target, float rotation, float zoom)
{
this.Offset = offset;
this.Target = target;
this.Rotation = rotation;
this.Zoom = zoom;
}
}