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raylib-cs/Raylib-cs/VrStereoConfig.cs

60 lines
1.4 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>VR Stereo rendering configuration for simulator</summary>
[StructLayout(LayoutKind.Sequential)]
public struct VrStereoConfig
{
/// <summary>
/// VR projection matrices (per eye)
/// </summary>
public Matrix4x4 projection1;
/// <summary>
/// VR projection matrices (per eye)
/// </summary>
public Matrix4x4 projection2;
/// <summary>
/// VR view offset matrices (per eye)
/// </summary>
public Matrix4x4 viewOffset1;
/// <summary>
/// VR view offset matrices (per eye)
/// </summary>
public Matrix4x4 viewOffset2;
/// <summary>
/// VR left lens center
/// </summary>
public Vector2 leftLensCenter;
/// <summary>
/// VR right lens center
/// </summary>
public Vector2 rightLensCenter;
/// <summary>
/// VR left screen center
/// </summary>
public Vector2 leftScreenCenter;
/// <summary>
/// VR right screen center
/// </summary>
public Vector2 rightScreenCenter;
/// <summary>
/// VR distortion scale
/// </summary>
public Vector2 scale;
/// <summary>
/// VR distortion scale in
/// </summary>
public Vector2 scaleIn;
}
}