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raylib-cs/Raylib-cs/RenderTexture2D.cs

26 lines
602 B
C#

using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// RenderTexture2D type, for texture rendering
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RenderTexture2D
{
/// <summary>
/// OpenGL Framebuffer Object (FBO) id
/// </summary>
public uint id;
/// <summary>
/// Color buffer attachment texture
/// </summary>
public Texture2D texture;
/// <summary>
/// Depth buffer attachment texture
/// </summary>
public Texture2D depth;
}
}