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raylib-cs/Examples/resources/shaders/glsl100/outline_hull.vs
2026-05-21 06:09:28 +02:00

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GLSL

#version 100
attribute vec3 vertexPosition;
attribute vec3 vertexNormal;
attribute vec2 vertexTexCoord;
attribute vec4 vertexColor;
uniform mat4 mvp;
uniform float outlineThickness;
void main()
{
vec3 extruded = vertexPosition + vertexNormal * outlineThickness;
gl_Position = mvp * vec4(extruded, 1.0);
}