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raylib-cs/Examples/Shapes/EasingsRectangleArray.cs

169 lines
5.4 KiB
C#

/*******************************************************************************************
*
* raylib [shapes] example - easings rectangles
*
* Example complexity rating: [★★★☆] 3/4
*
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
* the library to same directory as example or make sure it's available on include path
*
* Example originally created with raylib 2.0, last time updated with raylib 2.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
using Examples.Shared;
namespace Examples.Shapes;
public partial class EasingsRectangleArray : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public const int RecsWidth = 50;
public const int RecsHeight = 50;
public const int MaxRecsX = 800 / RecsWidth;
public const int MaxRecsY = 450 / RecsHeight;
// At 60 fps = 4 seconds
public const int PlayTimeInFrames = 240;
public string Name => "Shapes / Easings Rectangle Array";
public string Title => "raylib [shapes] example - easings rectangles";
private Rectangle[] recs;
private float rotation;
private int framesCounter;
private int state; // Rectangles animation state: 0-Playing, 1-Finished
public void Init()
{
recs = new Rectangle[MaxRecsX * MaxRecsY];
for (var y = 0; y < MaxRecsY; y++)
{
for (var x = 0; x < MaxRecsX; x++)
{
recs[y * MaxRecsX + x].X = RecsWidth / 2.0f + RecsWidth * x;
recs[y * MaxRecsX + x].Y = RecsHeight / 2.0f + RecsHeight * y;
recs[y * MaxRecsX + x].Width = RecsWidth;
recs[y * MaxRecsX + x].Height = RecsHeight;
}
}
rotation = 0.0f;
framesCounter = 0;
state = 0;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (state == 0)
{
framesCounter++;
for (var i = 0; i < MaxRecsX * MaxRecsY; i++)
{
recs[i].Height = Easings.EaseCircOut(framesCounter, RecsHeight, -RecsHeight, PlayTimeInFrames);
recs[i].Width = Easings.EaseCircOut(framesCounter, RecsWidth, -RecsWidth, PlayTimeInFrames);
if (recs[i].Height < 0)
{
recs[i].Height = 0;
}
if (recs[i].Width < 0)
{
recs[i].Width = 0;
}
// Finish playing
if ((recs[i].Height == 0) && (recs[i].Width == 0))
{
state = 1;
}
rotation = Easings.EaseLinearIn(framesCounter, 0.0f, 360.0f, PlayTimeInFrames);
}
}
else if ((state == 1) && IsKeyPressed(KeyboardKey.Space))
{
// When animation has finished, press space to restart
framesCounter = 0;
for (var i = 0; i < MaxRecsX * MaxRecsY; i++)
{
recs[i].Height = RecsHeight;
recs[i].Width = RecsWidth;
}
state = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
if (state == 0)
{
for (var i = 0; i < MaxRecsX * MaxRecsY; i++)
{
DrawRectanglePro(
recs[i],
new Vector2(recs[i].Width / 2, recs[i].Height / 2),
rotation,
Color.Red
);
}
}
else if (state == 1)
{
DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, Color.Gray);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangles");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new EasingsRectangleArray();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}