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raylib-cs/Examples/Core/ComputeHash.cs

253 lines
9.6 KiB
C#

/*******************************************************************************************
*
* raylib [core] example - compute hash
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
// NOTE: The upstream C example uses raygui (GuiTextBox/GuiButton/GuiLabel) for its UI.
// raygui is not bound in raylib-cs, so the widgets below are minimal re-implementations
// using plain raylib drawing/input. The hashing/Base64 logic is a faithful port.
using System;
using System.Numerics;
using System.Text;
using static Raylib_cs.Raylib;
namespace Examples.Core;
public unsafe partial class ComputeHash : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Core / Compute Hash";
public string Title => "raylib [core] example - compute hash";
// UI controls variables
private StringBuilder textInput;
private bool textBoxEditMode;
private bool btnComputeHashes;
// Data hash values
private uint hashCRC32;
private uint[] hashMD5;
private uint[] hashSHA1;
private uint[] hashSHA256;
// Base64 encoded data
private string base64Text;
private int framesCounter;
public void Init()
{
textInput = new StringBuilder("The quick brown fox jumps over the lazy dog.");
textBoxEditMode = false;
btnComputeHashes = false;
hashCRC32 = 0;
hashMD5 = null;
hashSHA1 = null;
hashSHA256 = null;
base64Text = null;
framesCounter = 0;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
framesCounter++;
if (btnComputeHashes)
{
byte[] bytes = Encoding.UTF8.GetBytes(textInput.ToString());
int textInputLen = bytes.Length;
fixed (byte* textInputPtr = bytes)
{
int base64TextSize;
// Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
sbyte* base64 = EncodeDataBase64(textInputPtr, textInputLen, &base64TextSize);
base64Text = (base64 != null) ? new string(base64) : null;
MemFree(base64); // Free Base64 text data (kept managed above)
hashCRC32 = ComputeCRC32(textInputPtr, textInputLen); // Compute CRC32 hash code (4 bytes)
hashMD5 = CopyHash(ComputeMD5(textInputPtr, textInputLen), 4); // Compute MD5 hash code, returns static int[4] (16 bytes)
hashSHA1 = CopyHash(ComputeSHA1(textInputPtr, textInputLen), 5); // Compute SHA1 hash code, returns static int[5] (20 bytes)
hashSHA256 = CopyHash(ComputeSHA256(textInputPtr, textInputLen), 8); // Compute SHA256 hash code, returns static int[8] (32 bytes)
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
GuiLabel(new Rectangle(40, 26, 720, 32), "INPUT DATA (TEXT):", 20);
if (GuiTextBox(new Rectangle(40, 64, 720, 32), textInput, 95, textBoxEditMode, 10)) textBoxEditMode = !textBoxEditMode;
btnComputeHashes = GuiButton(new Rectangle(40, 64 + 40, 720, 32), "COMPUTE INPUT DATA HASHES", 10);
GuiLabel(new Rectangle(40, 160, 720, 32), "INPUT DATA HASH VALUES:", 20);
GuiLabel(new Rectangle(40, 200, 120, 32), "CRC32 [32 bit]:", 10);
GuiTextBoxReadOnly(new Rectangle(40 + 120, 200, 720 - 120, 32), GetDataAsHexText(new uint[] { hashCRC32 }, 1), 10);
GuiLabel(new Rectangle(40, 200 + 36, 120, 32), "MD5 [128 bit]:", 10);
GuiTextBoxReadOnly(new Rectangle(40 + 120, 200 + 36, 720 - 120, 32), GetDataAsHexText(hashMD5, 4), 10);
GuiLabel(new Rectangle(40, 200 + 36 * 2, 120, 32), "SHA1 [160 bit]:", 10);
GuiTextBoxReadOnly(new Rectangle(40 + 120, 200 + 36 * 2, 720 - 120, 32), GetDataAsHexText(hashSHA1, 5), 10);
GuiLabel(new Rectangle(40, 200 + 36 * 3, 120, 32), "SHA256 [256 bit]:", 10);
GuiTextBoxReadOnly(new Rectangle(40 + 120, 200 + 36 * 3, 720 - 120, 32), GetDataAsHexText(hashSHA256, 8), 10);
GuiLabel(new Rectangle(40, 200 + 36 * 5 - 30, 320, 32), "BONUS - BAS64 ENCODED STRING:", 10);
GuiLabel(new Rectangle(40, 200 + 36 * 5, 120, 32), "BASE64 ENCODING:", 10);
GuiTextBoxReadOnly(new Rectangle(40 + 120, 200 + 36 * 5, 720 - 120, 32), base64Text, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
private static uint[] CopyHash(uint* data, int count)
{
if (data == null) return null;
uint[] result = new uint[count];
for (int i = 0; i < count; i++) result[i] = data[i];
return result;
}
private static string GetDataAsHexText(uint[] data, int dataSize)
{
if ((data != null) && (dataSize > 0) && (dataSize < ((128 / 8) - 1)))
{
StringBuilder text = new StringBuilder();
for (int i = 0; i < dataSize; i++) text.Append(data[i].ToString("X8"));
return text.ToString();
}
return "00000000";
}
//----------------------------------------------------------------------------------
// Minimal raygui-like widgets (plain raylib re-implementation)
//----------------------------------------------------------------------------------
private static void GuiLabel(Rectangle bounds, string text, int fontSize)
{
DrawText(text, (int)bounds.X, (int)(bounds.Y + (bounds.Height - fontSize) / 2), fontSize, Color.DarkGray);
}
private static bool GuiButton(Rectangle bounds, string text, int fontSize)
{
bool pressed = false;
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
Color fill = hover ? (IsMouseButtonDown(MouseButton.Left) ? Color.SkyBlue : Color.LightGray) : Color.RayWhite;
DrawRectangleRec(bounds, fill);
DrawRectangleLinesEx(bounds, 1, hover ? Color.Blue : Color.Gray);
int textWidth = MeasureText(text, fontSize);
DrawText(text, (int)(bounds.X + (bounds.Width - textWidth) / 2), (int)(bounds.Y + (bounds.Height - fontSize) / 2), fontSize, Color.DarkGray);
if (hover && IsMouseButtonReleased(MouseButton.Left)) pressed = true;
return pressed;
}
private bool GuiTextBox(Rectangle bounds, StringBuilder text, int maxChars, bool editMode, int fontSize)
{
bool pressed = false;
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (editMode)
{
int key = GetCharPressed();
while (key > 0)
{
if ((key >= 32) && (key <= 125) && (text.Length < maxChars - 1))
{
text.Append((char)key);
}
key = GetCharPressed();
}
if (IsKeyPressed(KeyboardKey.Backspace) && (text.Length > 0)) text.Remove(text.Length - 1, 1);
}
DrawRectangleRec(bounds, Color.RayWhite);
DrawRectangleLinesEx(bounds, editMode ? 2 : 1, editMode ? Color.Red : (hover ? Color.Blue : Color.Gray));
string content = text.ToString();
DrawText(content, (int)bounds.X + 4, (int)(bounds.Y + (bounds.Height - fontSize) / 2), fontSize, Color.DarkGray);
if (editMode && ((framesCounter / 20) % 2 == 0))
{
DrawText("_", (int)bounds.X + 4 + MeasureText(content, fontSize), (int)(bounds.Y + (bounds.Height - fontSize) / 2), fontSize, Color.DarkGray);
}
if (hover && IsMouseButtonPressed(MouseButton.Left)) pressed = true;
return pressed;
}
private static void GuiTextBoxReadOnly(Rectangle bounds, string text, int fontSize)
{
DrawRectangleRec(bounds, Color.LightGray);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (text != null) DrawText(text, (int)bounds.X + 4, (int)(bounds.Y + (bounds.Height - fontSize) / 2), fontSize, Color.Gray);
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - compute hash");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new ComputeHash();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}