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raylib-cs/Examples/text/text_bmfont_unordered.cs
ChrisDill 527bf58521 Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
2018-10-24 12:41:55 +01:00

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using Raylib;
using static Raylib.Raylib;
public partial class text_bmfont_unordered
{
/*******************************************************************************************
*
* raylib [text] example - BMFont unordered chars loading and drawing
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
// NOTE: Using chars outside the [32..127] limits!
// NOTE: If a character is not found in the font, it just renders a space
string msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
// NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables here...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
//TODO: Uncomment this code when FormatText is fixed.
// DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
// DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
DrawTextEx(font, msg, new Vector2(40, 180), font.baseSize, 0, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(font); // AngelCode Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}