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raylib-cs/Raylib-cs/types/Model.cs
Ben Parsons 33b743375d 4.0.0-alpha.3
Set lang version to C# 10
2021-12-19 03:02:46 +11:00

152 lines
3.6 KiB
C#

using System;
using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// Bone information
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe struct BoneInfo
{
/// <summary>
/// Bone name (char[32])
/// </summary>
public fixed sbyte name[32];
/// <summary>
/// Bone parent
/// </summary>
public int parent;
}
/// <summary>
/// Model type
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe struct Model
{
/// <summary>
/// Local transform matrix
/// </summary>
public Matrix4x4 transform;
/// <summary>
/// Number of meshes
/// </summary>
public int meshCount;
/// <summary>
/// Number of materials
/// </summary>
public int materialCount;
/// <summary>
/// Meshes array (Mesh *)
/// </summary>
public Mesh* meshes;
/// <summary>
/// Materials array (Material *)
/// </summary>
public Material* materials;
/// <summary>
/// Mesh material number (int *)
/// </summary>
public int* meshMaterial;
/// <summary>
/// Number of bones
/// </summary>
public int boneCount;
//TODO: Span
/// <summary>
/// Bones information (skeleton, BoneInfo *)
/// </summary>
public BoneInfo* bones;
//TODO: Span
/// <summary>
/// Bones base transformation (pose, Transform *)
/// </summary>
public Transform* bindPose;
}
/// <summary>
/// Model animation
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public readonly unsafe struct ModelAnimation
{
/// <summary>
/// Number of bones
/// </summary>
public readonly int boneCount;
/// <summary>
/// Number of animation frames
/// </summary>
public readonly int frameCount;
/// <summary>
/// Bones information (skeleton, BoneInfo *)
/// </summary>
public readonly BoneInfo* bones;
/// <inheritdoc cref="bones"/>
public ReadOnlySpan<BoneInfo> BoneInfo => new(bones, boneCount);
/// <summary>
/// Poses array by frame (Transform **)
/// </summary>
public readonly Transform** framePoses;
/// <inheritdoc cref="framePoses"/>
public FramePosesCollection FramePoses => new(framePoses, frameCount, boneCount);
public struct FramePosesCollection
{
readonly Transform** framePoses;
readonly int frameCount;
readonly int boneCount;
public FramePoses this[int index] => new(framePoses[index], boneCount);
public Transform this[int index1, int index2] => new FramePoses(framePoses[index1], boneCount)[index2];
internal FramePosesCollection(Transform** framePoses, int frameCount, int boneCount)
{
this.framePoses = framePoses;
this.frameCount = frameCount;
this.boneCount = boneCount;
}
}
}
public unsafe struct FramePoses
{
readonly Transform* poses;
readonly int count;
public ref Transform this[int index]
{
get
{
return ref poses[index];
}
}
internal FramePoses(Transform* poses, int count)
{
this.poses = poses;
this.count = count;
}
}
}