* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!] * Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers * Additional resources from the Raylib repo. * Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!] * Fixing the QOL utils * Fixing the Mesh struct * Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8 * Updated README to reflect .NET 10 and Raylib 6 compatibility changes. * Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct. * Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`. * Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options. * Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream. * Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods. * Corrected XML comment capitalization in `Model.cs`. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System.Runtime.CompilerServices;
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using Xunit;
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namespace Raylib_cs.Tests;
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using System.Collections.Generic;
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public static class BlittableHelper
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{
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public static bool IsBlittable<T>()
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{
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return !RuntimeHelpers.IsReferenceOrContainsReferences<T>();
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}
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}
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public class RaylibTests
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{
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private unsafe void CheckType<T>() where T : unmanaged
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{
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Assert.True(BlittableHelper.IsBlittable<T>());
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}
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[Fact]
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public void CheckTypes()
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{
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CheckType<Color>();
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CheckType<Rectangle>();
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CheckType<Image>();
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CheckType<Texture2D>();
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CheckType<RenderTexture2D>();
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CheckType<NPatchInfo>();
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CheckType<GlyphInfo>();
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CheckType<Font>();
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CheckType<Camera2D>();
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CheckType<Camera3D>();
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CheckType<Mesh>();
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CheckType<Shader>();
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CheckType<MaterialMap>();
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CheckType<Material>();
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CheckType<Transform>();
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CheckType<BoneInfo>();
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CheckType<Model>();
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CheckType<ModelSkeleton>();
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CheckType<ModelAnimation>();
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CheckType<Ray>();
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CheckType<RayCollision>();
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CheckType<BoundingBox>();
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CheckType<Wave>();
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CheckType<AudioStream>();
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CheckType<Sound>();
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CheckType<Music>();
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CheckType<VrDeviceInfo>();
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CheckType<VrStereoConfig>();
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CheckType<RenderBatch>();
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}
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}
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