172 lines
7 KiB
C#
172 lines
7 KiB
C#
/*******************************************************************************************
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*
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* raylib [shapes] example - rounded rectangle drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public partial class DrawRectangleRounded : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Draw Rectangle Rounded";
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public string Title => "raylib [shapes] example - rounded rectangle drawing";
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private float roundness;
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private float width;
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private float height;
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private float segments;
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private float lineThick;
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private bool drawRect;
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private bool drawRoundedRect;
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private bool drawRoundedLines;
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public void Init()
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{
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roundness = 0.2f;
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width = 200.0f;
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height = 100.0f;
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segments = 0.0f;
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lineThick = 1.0f;
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drawRect = false;
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drawRoundedRect = true;
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drawRoundedLines = false;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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Rectangle rec = new(
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((float)GetScreenWidth() - width - 250) / 2,
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(GetScreenHeight() - height) / 2.0f,
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(float)width,
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(float)height
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);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawLine(560, 0, 560, GetScreenHeight(), Fade(Color.LightGray, 0.6f));
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DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f));
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if (drawRect)
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{
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DrawRectangleRec(rec, Fade(Color.Gold, 0.6f));
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}
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if (drawRoundedRect)
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{
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DrawRectangleRounded(rec, roundness, (int)segments, Fade(Color.Maroon, 0.2f));
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}
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if (drawRoundedLines)
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{
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DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(Color.Maroon, 0.4f));
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}
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// Draw GUI controls
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//------------------------------------------------------------------------------
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GuiSliderBar(new Rectangle(640, 40, 105, 20), "Width", $"{width:F2}", ref width, 0, (float)GetScreenWidth() - 300);
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GuiSliderBar(new Rectangle(640, 70, 105, 20), "Height", $"{height:F2}", ref height, 0, (float)GetScreenHeight() - 50);
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GuiSliderBar(new Rectangle(640, 140, 105, 20), "Roundness", $"{roundness:F2}", ref roundness, 0.0f, 1.0f);
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GuiSliderBar(new Rectangle(640, 170, 105, 20), "Thickness", $"{lineThick:F2}", ref lineThick, 0, 20);
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GuiSliderBar(new Rectangle(640, 240, 105, 20), "Segments", $"{segments:F2}", ref segments, 0, 60);
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GuiCheckBox(new Rectangle(640, 320, 20, 20), "DrawRoundedRect", ref drawRoundedRect);
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GuiCheckBox(new Rectangle(640, 350, 20, 20), "DrawRoundedLines", ref drawRoundedLines);
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GuiCheckBox(new Rectangle(640, 380, 20, 20), "DrawRect", ref drawRect);
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//------------------------------------------------------------------------------
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var text = $"MODE: {((segments >= 4) ? "MANUAL" : "AUTO")}";
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DrawText(text, 640, 280, 10, (segments >= 4) ? Color.Maroon : Color.DarkGray);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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//----------------------------------------------------------------------------------
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// Minimal raygui-like widgets (plain raylib re-implementation)
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//----------------------------------------------------------------------------------
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private static void GuiSliderBar(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue)
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{
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Vector2 mouse = GetMousePosition();
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bool hover = CheckCollisionPointRec(mouse, bounds);
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if (hover && IsMouseButtonDown(MouseButton.Left))
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{
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value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue);
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if (value < minValue) value = minValue;
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if (value > maxValue) value = maxValue;
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}
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DrawRectangleRec(bounds, Color.LightGray);
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float pct = (value - minValue) / (maxValue - minValue);
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DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
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DrawRectangleLinesEx(bounds, 1, Color.Gray);
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if (!string.IsNullOrEmpty(textLeft)) DrawText(textLeft, (int)bounds.X - MeasureText(textLeft, 10) - 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
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if (!string.IsNullOrEmpty(textRight)) DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
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}
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private static void GuiCheckBox(Rectangle bounds, string text, ref bool active)
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{
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Vector2 mouse = GetMousePosition();
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bool hover = CheckCollisionPointRec(mouse, bounds);
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if (hover && IsMouseButtonPressed(MouseButton.Left)) active = !active;
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DrawRectangleLinesEx(bounds, 1, hover ? Color.DarkBlue : Color.Gray);
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if (active) DrawRectangle((int)bounds.X + 4, (int)bounds.Y + 4, (int)bounds.Width - 8, (int)bounds.Height - 8, Color.DarkGray);
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if (text != null) DrawText(text, (int)(bounds.X + bounds.Width + 8), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new DrawRectangleRounded();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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