* Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS * Updated JuliaSet demo. Did not work with the new shader version. * Removed unused `pause` variable from JuliaSet example. --------- Co-authored-by: Meatcorps <info@meatcorps.nl>
25 lines
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633 B
GLSL
25 lines
No EOL
633 B
GLSL
#version 100
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add your custom variables here
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void main()
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{
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// Texel color fetching from texture sampler
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vec4 texelColor = texture2D(texture0, fragTexCoord)*colDiffuse*fragColor;
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// Convert texel color to grayscale using NTSC conversion weights
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float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114));
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// Calculate final fragment color
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gl_FragColor = vec4(gray, gray, gray, texelColor.a);
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} |