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raylib-cs/Examples/Shapes/LinesBezier.cs
2026-07-07 23:29:25 +02:00

129 lines
4.2 KiB
C#

/*******************************************************************************************
*
* raylib [shapes] example - lines bezier
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 1.7, last time updated with raylib 1.7
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public partial class LinesBezier : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Lines Bezier";
public string Title => "raylib [shapes] example - lines bezier";
public ConfigFlags ConfigFlags => ConfigFlags.Msaa4xHint;
private Vector2 startPoint;
private Vector2 endPoint;
private bool moveStartPoint;
private bool moveEndPoint;
public void Init()
{
startPoint = new(30, 30);
endPoint = new(screenWidth - 30, screenHeight - 30);
moveStartPoint = false;
moveEndPoint = false;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
var mouse = GetMousePosition();
if (CheckCollisionPointCircle(mouse, startPoint, 10.0f) && IsMouseButtonDown(MouseButton.Left))
{
moveStartPoint = true;
}
else if (CheckCollisionPointCircle(mouse, endPoint, 10.0f) && IsMouseButtonDown(MouseButton.Left))
{
moveEndPoint = true;
}
if (moveStartPoint)
{
startPoint = mouse;
if (IsMouseButtonReleased(MouseButton.Left))
{
moveStartPoint = false;
}
}
if (moveEndPoint)
{
endPoint = mouse;
if (IsMouseButtonReleased(MouseButton.Left))
{
moveEndPoint = false;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("MOVE START-END POINTS WITH MOUSE", 15, 20, 20, Color.Gray);
// Draw line Cubic Bezier, in-out interpolation (easing), no control points
DrawLineBezier(startPoint, endPoint, 4.0f, Color.Blue);
// Draw start-end spline circles with some details
DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f) ? 14.0f : 8.0f, moveStartPoint ? Color.Red : Color.Blue);
DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f) ? 14.0f : 8.0f, moveEndPoint ? Color.Red : Color.Blue);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
SetConfigFlags(ConfigFlags.Msaa4xHint);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines bezier");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new LinesBezier();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}