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raylib-cs/Examples/Shapes/DrawRectangleRounded.cs
2026-07-07 23:29:25 +02:00

139 lines
5.1 KiB
C#

/*******************************************************************************************
*
* raylib [shapes] example - rounded rectangle drawing
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public partial class DrawRectangleRounded : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Draw Rectangle Rounded";
public string Title => "raylib [shapes] example - rounded rectangle drawing";
private float roundness;
private float width;
private float height;
private float segments;
private float lineThick;
private bool drawRect;
private bool drawRoundedRect;
private bool drawRoundedLines;
public void Init()
{
roundness = 0.2f;
width = 200.0f;
height = 100.0f;
segments = 0.0f;
lineThick = 1.0f;
drawRect = false;
drawRoundedRect = true;
drawRoundedLines = false;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
Rectangle rec = new(
((float)GetScreenWidth() - width - 250) / 2,
(GetScreenHeight() - height) / 2.0f,
(float)width,
(float)height
);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawLine(560, 0, 560, GetScreenHeight(), Fade(Color.LightGray, 0.6f));
DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f));
if (drawRect)
{
DrawRectangleRec(rec, Fade(Color.Gold, 0.6f));
}
if (drawRoundedRect)
{
DrawRectangleRounded(rec, roundness, (int)segments, Fade(Color.Maroon, 0.2f));
}
if (drawRoundedLines)
{
DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(Color.Maroon, 0.4f));
}
// Draw GUI controls
//------------------------------------------------------------------------------
/*GuiSliderBar(new Rectangle( 640, 40, 105, 20 ), "Width", TextFormat("%.2f", width), ref width, 0, (float)GetScreenWidth() - 300);
GuiSliderBar(new Rectangle( 640, 70, 105, 20 ), "Height", TextFormat("%.2f", height), ref height, 0, (float)GetScreenHeight() - 50);
GuiSliderBar(new Rectangle( 640, 140, 105, 20 ), "Roundness", TextFormat("%.2f", roundness), ref roundness, 0.0f, 1.0f);
GuiSliderBar(new Rectangle( 640, 170, 105, 20 ), "Thickness", TextFormat("%.2f", lineThick), ref lineThick, 0, 20);
GuiSliderBar(new Rectangle( 640, 240, 105, 20), "Segments", TextFormat("%.2f", segments), ref segments, 0, 60);
GuiCheckBox(new Rectangle( 640, 320, 20, 20 ), "DrawRoundedRect", ref drawRoundedRect);
GuiCheckBox(new Rectangle( 640, 350, 20, 20 ), "DrawRoundedLines", ref drawRoundedLines);
GuiCheckBox(new Rectangle( 640, 380, 20, 20), "DrawRect", ref drawRect);*/
//------------------------------------------------------------------------------
var text = $"MODE: {((segments >= 4) ? "MANUAL" : "AUTO")}";
DrawText(text, 640, 280, 10, (segments >= 4) ? Color.Maroon : Color.DarkGray);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new DrawRectangleRounded();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}