154 lines
5 KiB
C#
154 lines
5 KiB
C#
/*******************************************************************************************
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*
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* raylib [audio] example - sound positioning
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.5
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*
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* Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Le Juez Victor (@Bigfoot71)
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*
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********************************************************************************************/
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using System;
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using System.Numerics;
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using static Raylib_cs.Raylib;
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namespace Examples.Audio;
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public partial class SoundPositioning : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Audio / Sound Positioning";
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public string Title => "raylib [audio] example - sound positioning";
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public bool CursorDisabled => true;
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private Sound sound;
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private Camera3D camera;
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public void Init()
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{
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InitAudioDevice();
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sound = LoadSound("resources/audio/coin.wav");
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camera = new Camera3D
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{
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Position = new Vector3(0, 5, 5),
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Target = new Vector3(0, 0, 0),
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Up = new Vector3(0, 1, 0),
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FovY = 60,
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Projection = CameraProjection.Perspective
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};
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Free);
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float th = (float)GetTime();
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Vector3 spherePos = new Vector3(
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5.0f * MathF.Cos(th),
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0.0f,
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5.0f * MathF.Sin(th)
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);
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SetSoundPosition(camera, sound, spherePos, 1.0f);
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if (!IsSoundPlaying(sound)) PlaySound(sound);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawGrid(10, 2);
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DrawSphere(spherePos, 0.5f, Color.Red);
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EndMode3D();
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadSound(sound);
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CloseAudioDevice(); // Close audio device
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}
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//------------------------------------------------------------------------------------
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// Module Functions Definition
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//------------------------------------------------------------------------------------
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// Set sound 3d position
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private static void SetSoundPosition(Camera3D listener, Sound sound, Vector3 position, float maxDist)
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{
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// Calculate direction vector and distance between listener and sound source
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Vector3 direction = Vector3.Subtract(position, listener.Position);
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float distance = direction.Length();
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// Apply logarithmic distance attenuation and clamp between 0-1
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float attenuation = 1.0f / (1.0f + (distance / maxDist));
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attenuation = Math.Clamp(attenuation, 0.0f, 1.0f);
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// Calculate normalized vectors for spatial positioning
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Vector3 normalizedDirection = Vector3.Normalize(direction);
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Vector3 forward = Vector3.Normalize(Vector3.Subtract(listener.Target, listener.Position));
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Vector3 right = Vector3.Normalize(Vector3.Cross(listener.Up, forward));
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// Reduce volume for sounds behind the listener
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float dotProduct = Vector3.Dot(forward, normalizedDirection);
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if (dotProduct < 0.0f) attenuation *= (1.0f + dotProduct * 0.5f);
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// Set stereo panning based on sound position relative to listener
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float pan = 0.5f + 0.5f * Vector3.Dot(normalizedDirection, right);
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// Apply final sound properties
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SetSoundVolume(sound, attenuation);
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SetSoundPan(sound, pan);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
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DisableCursor();
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new SoundPositioning();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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