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raylib-cs/Examples/Shapes/BasicShapes.cs
Dennis Steffen 21d83c60a9
Upgrade Raylib to 6.0 (#337)
* Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!]

* Added severial examples. Corrected towards the correct return type and add utilities to prevent working with pointers

* Additional resources from the Raylib repo.

* Fixed additional pinvokes to match with the new raylib bindings. [Warning breaking changes!]

* Fixing the QOL utils

* Fixing the Mesh struct

* Applying changes after review. Merged resources.LICENSE + raylib-cs.Native.csproj only targets dotnet8

* Updated README to reflect .NET 10 and Raylib 6 compatibility changes.

* Updated shader colors, adjusted car model scale, disabled HDR in SkyboxDemo, and fixed camera mode assignment. Removed unused `Capacity` field in FilePathList struct.

* Improved XML comments for consistency, fixed spacing and formatting across examples, added new resources to `resources.LICENSE`.

* Updated XML comment for `GetDirectoryFileCountEx` to clarify behavior and filtering options.

* Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in `Shader.cs` for so it is inline with the upstream.

* Improved XML comments for clarity and consistency in `Model.cs` and `Mesh.cs`, updated method and variable names for better readability, and adjusted logic in span creation methods.

* Corrected XML comment capitalization in `Model.cs`.

---------

Co-authored-by: Meatcorps <info@meatcorps.nl>
2026-05-24 07:21:12 +01:00

81 lines
3.1 KiB
C#

/*******************************************************************************************
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public class BasicShapes
{
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("some basic shapes available on raylib", 20, 20, 20, Color.DarkGray);
DrawLine(18, 42, screenWidth - 18, 42, Color.Black);
DrawCircle(screenWidth / 4, 120, 35, Color.DarkBlue);
DrawCircleGradient(new Vector2(screenWidth / 4, 220), 60, Color.Green, Color.SkyBlue);
DrawCircleLines(screenWidth / 4, 340, 80, Color.DarkBlue);
DrawRectangle(screenWidth / 4 * 2 - 60, 100, 120, 60, Color.Red);
DrawRectangleGradientH(screenWidth / 4 * 2 - 90, 170, 180, 130, Color.Maroon, Color.Gold);
DrawRectangleLines(screenWidth / 4 * 2 - 40, 320, 80, 60, Color.Orange);
DrawTriangle(
new Vector2(screenWidth / 4 * 3, 80),
new Vector2(screenWidth / 4 * 3 - 60, 150),
new Vector2(screenWidth / 4 * 3 + 60, 150), Color.Violet
);
DrawTriangleLines(
new Vector2(screenWidth / 4 * 3, 160),
new Vector2(screenWidth / 4 * 3 - 20, 230),
new Vector2(screenWidth / 4 * 3 + 20, 230), Color.DarkBlue
);
DrawPoly(new Vector2(screenWidth / 4 * 3, 320), 6, 80, 0, Color.Brown);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}