219 lines
5.4 KiB
C#
219 lines
5.4 KiB
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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/// <summary>
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/// Rectangle type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Rectangle
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{
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public float X;
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public float Y;
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public float Width;
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public float Height;
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public static Rectangle Grow(Rectangle rec, float growth)
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{
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rec.X -= growth;
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rec.Y -= growth;
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rec.Width += growth * 2.0f;
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rec.Height += growth * 2.0f;
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return rec;
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}
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public static Rectangle Shrink(Rectangle rec, float shrink)
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{
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rec.X += shrink;
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rec.Y += shrink;
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rec.Width-= shrink * 2.0f;
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rec.Height -= shrink * 2.0f;
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return rec;
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}
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public Rectangle(float x, float y, float width, float height)
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{
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this.X = x;
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this.Y = y;
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this.Width = width;
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this.Height = height;
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}
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public Rectangle(Vector2 position, float width, float height)
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{
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this.X = position.X;
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this.Y = position.Y;
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this.Width = width;
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this.Height = height;
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}
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public Rectangle(float x, float y, Vector2 size)
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{
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this.X = x;
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this.Y = y;
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this.Width = size.X;
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this.Height = size.Y;
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}
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public Rectangle(Vector2 position, Vector2 size)
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{
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this.X = position.X;
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this.Y = position.Y;
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this.Width = size.X;
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this.Height = size.Y;
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}
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public Vector2 Position
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{
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readonly get
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{
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return new Vector2(X, Y);
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}
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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public Vector2 Size
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{
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readonly get
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{
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return new Vector2(Width, Height);
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}
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set
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{
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Width = value.X;
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Height = value.Y;
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}
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}
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public readonly Vector2 Center
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{
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get
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{
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Vector2 center = new Vector2();
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center.X = X + (Width / 2.0f);
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center.Y = Y + (Height / 2.0f);
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return center;
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}
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}
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public readonly void Draw(Color color)
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{
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Raylib.DrawRectangleRec(this, color);
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}
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public readonly void Draw(Vector2 origin, Color color)
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{
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Draw(origin, 0.0f, color);
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}
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public readonly void Draw(Vector2 origin, float rotation, Color color)
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{
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Raylib.DrawRectanglePro(this, origin, rotation, color);
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}
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public readonly void GetIntegerValues(out int x, out int y, out int width, out int height)
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{
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x = (int)this.X;
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y = (int)this.Y;
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width = (int)this.Width;
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height = (int)this.Height;
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}
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public readonly void DrawLines(Color color)
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{
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GetIntegerValues(out int x, out int y, out int w, out int h);
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Raylib.DrawRectangleLines(x, y, w, h, color);
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}
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public readonly void DrawLines(float thickness, Color color)
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{
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Raylib.DrawRectangleLinesEx(this, thickness, color);
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}
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public readonly void DrawGradient(Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
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{
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Raylib.DrawRectangleGradientEx(this, topLeft, bottomLeft, topRight, bottomRight);
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}
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public readonly void DrawGradientV(Color top, Color bottom)
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{
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GetIntegerValues(out int x, out int y, out int w, out int h);
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Raylib.DrawRectangleGradientV(x, y, w, h, top, bottom);
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}
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public readonly void DrawGradientH(Color left, Color right)
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{
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GetIntegerValues(out int x, out int y, out int w, out int h);
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Raylib.DrawRectangleGradientH(x, y, w, h, left, right);
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}
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public readonly void DrawRounded(float roundness, Color color)
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{
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Raylib.DrawRectangleRounded(this, roundness, 10, color);
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}
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public readonly void DrawRounded(float roundness, int segments, Color color)
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{
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Raylib.DrawRectangleRounded(this, roundness, segments, color);
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}
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public readonly void DrawRoundedLines(float roundness, Color color)
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{
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Raylib.DrawRectangleRoundedLines(this, roundness, 10, color);
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}
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public readonly void DrawRoundedLines(float roundness, int segments, Color color)
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{
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Raylib.DrawRectangleRoundedLines(this, roundness, segments, color);
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}
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public readonly void DrawRoundedLines(float roundness, float thickness, Color color)
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{
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Raylib.DrawRectangleRoundedLinesEx(this, roundness, 10, thickness, color);
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}
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public readonly void DrawRoundedLines(float roundness, int segments, float thickness, Color color)
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{
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Raylib.DrawRectangleRoundedLinesEx(this, roundness, segments, thickness, color);
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}
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public readonly CBool CheckCollisionRec(Rectangle rectangle)
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{
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return Raylib.CheckCollisionRecs(this, rectangle);
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}
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public readonly CBool CheckCollisionPoint(Vector2 point)
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{
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return Raylib.CheckCollisionPointRec(point, this);
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}
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public readonly CBool CheckCollisionCircle(Vector2 center, float radius)
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{
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return Raylib.CheckCollisionCircleRec(center, radius, this);
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}
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public readonly Rectangle GetCollisionRectangle(Rectangle rectangle2)
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{
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return Raylib.GetCollisionRec(this, rectangle2);
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}
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public void Grow(float growth)
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{
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this = Rectangle.Grow(this, growth);
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}
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public void Shrink(float shrink)
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{
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this = Rectangle.Shrink(this, shrink);
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}
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public readonly override string ToString()
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{
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return $"{{X:{X} Y:{Y} Width:{Width} Height:{Height}}}";
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}
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}
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