mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
154 lines
3.6 KiB
C#
154 lines
3.6 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>
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/// Bone information
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct BoneInfo
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{
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/// <summary>
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/// Bone name (char[32])
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/// </summary>
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public fixed sbyte name[32];
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/// <summary>
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/// Bone parent
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/// </summary>
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public int parent;
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}
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/// <summary>
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/// Model type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct Model
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{
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/// <summary>
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/// Local transform matrix
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/// </summary>
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public Matrix4x4 transform;
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/// <summary>
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/// Number of meshes
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/// </summary>
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public int meshCount;
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/// <summary>
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/// Number of materials
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/// </summary>
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public int materialCount;
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/// <summary>
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/// Meshes array (Mesh *)
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/// </summary>
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public Mesh* meshes;
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/// <summary>
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/// Materials array (Material *)
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/// </summary>
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public Material* materials;
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/// <summary>
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/// Mesh material number (int *)
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/// </summary>
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public int* meshMaterial;
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/// <summary>
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/// Number of bones
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/// </summary>
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public int boneCount;
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/// <summary>
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/// Bones information (skeleton, BoneInfo *)
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/// </summary>
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public BoneInfo* bones;
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/// <summary>
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/// Bones base transformation (pose, Transform *)
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/// </summary>
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public Transform* bindPose;
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}
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/// <summary>
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/// Model animation
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public readonly unsafe struct ModelAnimation
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{
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/// <summary>
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/// Number of bones
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/// </summary>
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public readonly int boneCount;
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/// <summary>
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/// Number of animation frames
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/// </summary>
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public readonly int frameCount;
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/// <summary>
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/// Bones information (skeleton, BoneInfo *)
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/// </summary>
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public readonly BoneInfo* bones;
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/// <inheritdoc cref="bones"/>
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public ReadOnlySpan<BoneInfo> BoneInfo => new(bones, boneCount);
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/// <summary>
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/// Poses array by frame (Transform **)
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/// </summary>
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public readonly Transform** framePoses;
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/// <inheritdoc cref="framePoses"/>
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public FramePosesCollection FramePoses => new(framePoses, frameCount, boneCount);
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public struct FramePosesCollection
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{
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readonly Transform** framePoses;
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readonly int frameCount;
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readonly int boneCount;
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public FramePoses this[int index]
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{
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get
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{
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return new(framePoses[index], boneCount);
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}
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}
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internal FramePosesCollection(Transform** framePoses, int frameCount, int boneCount)
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{
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this.framePoses = framePoses;
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this.frameCount = frameCount;
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this.boneCount = boneCount;
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}
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}
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}
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public unsafe struct FramePoses
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{
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readonly Transform* poses;
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readonly int count;
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public ref Transform this[int index]
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{
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get
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{
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return ref poses[index];
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}
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}
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internal FramePoses(Transform* poses, int count)
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{
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this.poses = poses;
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this.count = count;
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}
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}
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}
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