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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-05 11:19:39 -04:00
raylib-cs/Examples/text/text_format_text.cs
ChrisDill 67d5628fe3 Removed FormatText + SubText change
- Using built in string.Format instead of FormatText.
- SubText changed to extension method for a string that uses Substring and a bound limit.
2018-10-25 17:21:47 +01:00

68 lines
2.5 KiB
C#

using Raylib;
using static Raylib.Raylib;
public partial class text_format_text
{
/*******************************************************************************************
*
* raylib [text] example - Text formatting
*
* This example has been created using raylib 1.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
int score = 100020;
int hiscore = 200450;
int lives = 5;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(string.Format("Score: {0:00000000}", score), 200, 80, 20, RED);
DrawText(string.Format("HiScore: {0:00000000}", hiscore), 200, 120, 20, GREEN);
DrawText(string.Format("Lives: {0:00}", lives), 200, 160, 40, BLUE);
DrawText(string.Format("Elapsed Time: {0:00.00} ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}