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raylib-cs/Examples/Models/LoadingIqm.cs

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C#

/*******************************************************************************************
*
* raylib [models] example - loading iqm
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 2.5, last time updated with raylib 3.5
*
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
*
* NOTES: To export an IQM model from blender, make sure it is not posed, the vertices need
* to be in the same position as they would be in edit mode and the scale of the models is
* set to 0; scaling can be set from the export menu
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2019-2025 Culacant (@culacant) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using System.Numerics;
using System.Runtime.InteropServices;
using static Raylib_cs.Raylib;
namespace Examples.Models;
public class LoadingIqm
{
public unsafe static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
// Define the camera to look into our 3d world
Camera3D camera = new();
camera.Position = new Vector3(10.0f, 10.0f, 10.0f);
camera.Target = new Vector3(0.0f, 4.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.Perspective;
Model model = LoadModel("resources/models/iqm/guy.iqm");
Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Diffuse, ref texture);
Vector3 position = new(0.0f, 0.0f, 0.0f);
// Load animation data
var anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm");
// Animation playing variables
int animIndex = 0;
float animCurrentFrame = 0.0f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital);
// Play animation when spacebar is held down
animCurrentFrame += 1.0f;
UpdateModelAnimation(model, anims[0], animCurrentFrame);
if (animCurrentFrame >= anims[0].KeyFrameCount)
{
animCurrentFrame = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModelEx(
model,
position,
new Vector3(1.0f, 0.0f, 0.0f),
-90.0f,
new Vector3(1.0f, 1.0f, 1.0f),
Color.White
);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 10, 20, Color.Maroon);
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture);
UnloadModelAnimations(anims);
UnloadModel(model);
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
}
}