/******************************************************************************************* * * raylib [shapes] example - starfield effect * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 5.5, last time updated with raylib 6.0 * * Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2025 JP Mortiboys (@themushroompirates) * ********************************************************************************************/ using static Raylib_cs.Raymath; // Required for: Lerp() namespace Examples.Shapes; public partial class StarfieldEffect : IExample { private const int screenWidth = 800; private const int screenHeight = 450; private const int STAR_COUNT = 420; public string Name => "Shapes / Starfield Effect"; public string Title => "raylib [shapes] example - starfield effect"; private Color bgColor; // Speed at which we fly forward private float speed; // We're either drawing lines or circles private bool drawLines; private Vector3[] stars; private Vector2[] starsScreenPos; public void Init() { bgColor = ColorLerp(Color.DarkBlue, Color.Black, 0.69f); // Speed at which we fly forward speed = 10.0f / 9.0f; // We're either drawing lines or circles drawLines = true; stars = new Vector3[STAR_COUNT]; starsScreenPos = new Vector2[STAR_COUNT]; // Setup the stars with a random position for (int i = 0; i < STAR_COUNT; i++) { stars[i].X = (float)GetRandomValue(-screenWidth / 2, (int)screenWidth / 2); stars[i].Y = (float)GetRandomValue(-screenHeight / 2, (int)screenHeight / 2); stars[i].Z = 1.0f; } } public void Update() { // Update //---------------------------------------------------------------------------------- // Change speed based on mouse float mouseMove = GetMouseWheelMove(); if ((int)mouseMove != 0) { speed += 2.0f * mouseMove / 9.0f; } if (speed < 0.0f) { speed = 0.1f; } else if (speed > 2.0f) { speed = 2.0f; } // Toggle lines / points with space bar if (IsKeyPressed(KeyboardKey.Space)) { drawLines = !drawLines; } float dt = GetFrameTime(); for (int i = 0; i < STAR_COUNT; i++) { // Update star's timer stars[i].Z -= dt * speed; // Calculate the screen position starsScreenPos[i] = new Vector2( screenWidth * 0.5f + stars[i].X / stars[i].Z, screenHeight * 0.5f + stars[i].Y / stars[i].Z ); // If the star is too old, or offscreen, it dies and we make a new random one if ((stars[i].Z < 0.0f) || (starsScreenPos[i].X < 0) || (starsScreenPos[i].Y < 0.0f) || (starsScreenPos[i].X > screenWidth) || (starsScreenPos[i].Y > screenHeight)) { stars[i].X = (float)GetRandomValue(-screenWidth / 2, screenWidth / 2); stars[i].Y = (float)GetRandomValue(-screenHeight / 2, screenHeight / 2); stars[i].Z = 1.0f; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(bgColor); for (int i = 0; i < STAR_COUNT; i++) { if (drawLines) { // Get the time a little while ago for this star, but clamp it float t = Clamp(stars[i].Z + 1.0f / 32.0f, 0.0f, 1.0f); // If it's different enough from the current time, we proceed if ((t - stars[i].Z) > 1e-3) { // Calculate the screen position of the old point Vector2 startPos = new Vector2( screenWidth * 0.5f + stars[i].X / t, screenHeight * 0.5f + stars[i].Y / t ); // Draw a line connecting the old point to the current point DrawLineV(startPos, starsScreenPos[i], Color.RayWhite); } } else { // Make the radius grow as the star ages float radius = Lerp(stars[i].Z, 1.0f, 5.0f); // Draw the circle DrawCircleV(starsScreenPos[i], radius, Color.RayWhite); } } DrawText($"[MOUSE WHEEL] Current Speed: {9.0f * speed / 2.0f:F0}", 10, 40, 20, Color.RayWhite); DrawText($"[SPACE] Current draw mode: {(drawLines ? "Lines" : "Circles")}", 10, 70, 20, Color.RayWhite); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } public void Unload() { } public static int Main() { // Initialization //-------------------------------------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield effect"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- var game = new StarfieldEffect(); game.Init(); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { game.Update(); } game.Unload(); // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } }