/*******************************************************************************************
*
*   raylib [shaders] example - Apply a shader to a 3d model
*
*   NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
*         OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
*
*   NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
*         on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
*         raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
*   This example has been created using raylib 1.3 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

using System.Numerics;
using static Raylib_cs.Raylib;

namespace Examples.Shaders;

public class ModelShader
{
    public static int Main()
    {
        // Initialization
        //--------------------------------------------------------------------------------------
        const int screenWidth = 800;
        const int screenHeight = 450;

        // Enable Multi Sampling Anti Aliasing 4x (if available)
        SetConfigFlags(ConfigFlags.Msaa4xHint);

        InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader");

        // Define the camera to look into our 3d world
        Camera3D camera = new();
        camera.Position = new Vector3(4.0f, 4.0f, 4.0f);
        camera.Target = new Vector3(0.0f, 1.0f, -1.0f);
        camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
        camera.FovY = 45.0f;
        camera.Projection = CameraProjection.Perspective;

        Model model = LoadModel("resources/models/obj/watermill.obj");
        Texture2D texture = LoadTexture("resources/models/obj/watermill_diffuse.png");
        Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
                                   "resources/shaders/glsl330/grayscale.fs");

        Raylib.SetMaterialShader(ref model, 0, ref shader);
        Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);

        Vector3 position = new(0.0f, 0.0f, 0.0f);

        SetTargetFPS(60);
        //--------------------------------------------------------------------------------------

        // Main game loop
        while (!WindowShouldClose())
        {
            // Update
            //----------------------------------------------------------------------------------
            UpdateCamera(ref camera, CameraMode.Free);
            //----------------------------------------------------------------------------------

            // Draw
            //----------------------------------------------------------------------------------
            BeginDrawing();
            ClearBackground(Color.RayWhite);

            BeginMode3D(camera);

            DrawModel(model, position, 0.2f, Color.White);

            DrawGrid(10, 1.0f);

            EndMode3D();

            DrawText(
                "(c) Watermill 3D model by Alberto Cano",
                screenWidth - 210,
                screenHeight - 20,
                10,
                Color.Gray
            );

            DrawText($"Camera3D position: ({camera.Position})", 600, 20, 10, Color.Black);
            DrawText($"Camera3D target: ({camera.Position})", 600, 40, 10, Color.Gray);

            DrawFPS(10, 10);

            EndDrawing();
            //----------------------------------------------------------------------------------
        }

        // De-Initialization
        //--------------------------------------------------------------------------------------
        UnloadShader(shader);
        UnloadTexture(texture);
        UnloadModel(model);

        CloseWindow();
        //--------------------------------------------------------------------------------------

        return 0;
    }
}